RUST METRICSFlight deck · live data
Data live Servers11,767 Players74,585 Populated3,497 Fresh wipes 3 h237 Scan5 min
‹ All servers94.101.96.235:28015
Offline Full Queue Fresh wipe Wipe due No query

Local C# Plugin Dev Server

Offline 94.101.96.235:28015 checked 1d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 1
Rank#13,042top 59%
Last wipe1d agono schedule published
Next wipe–too few wipes seen yet
Memory–48 h peak 1 players
REC 1

Players

AveragePeakWipe
00.250.50.75114:0015:00Wiped Wed 28 Oct, 14:28 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct9 Oct12 Oct16 Oct19 Oct29 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap19.1 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 14:28 UTC1d ago – – running 1
Fri 9 Oct, 13:14 UTC20d ago 2 held half 19.1 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on Local C# Plugin Dev Server when wipe day comes?

The busiest point of its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 1 hours. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

How often does Local C# Plugin Dev Server wipe, and when?

The rhythm of Local C# Plugin Dev Server's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 32 hours ago the current world was made.

Lists and filters

How should you read the tags on Local C# Plugin Dev Server?

Tags published by Local C# Plugin Dev Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Local C# Plugin Dev Server?

These Rust Metrics lists carry Local C# Plugin Dev Server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

What position does Local C# Plugin Dev Server hold among Rust servers?

Ranking for Local C# Plugin Dev Server: #13,042 on seven-day player hours, top 59% of all ranked servers.

How full does Local C# Plugin Dev Server get?

Reading for Local C# Plugin Dev Server: offline at this moment; last seen 31 hours ago. Seven-day check: 0 players on average. Peak reading: 1. Average at the busiest hour was 1 players, at 15:00 UTC over the last 48 hours.

Server details

Where does Local C# Plugin Dev Server sit?

Reading: location. Local C# Plugin Dev Server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 94.101.96.235:28015.

What Rust version is Local C# Plugin Dev Server on?

Rust network protocol 2635 and build 168909 on Windows is the build Local C# Plugin Dev Server runs. To get in, your game needs the same protocol; Steam applies the update.

Is Local C# Plugin Dev Server up, and how often does it stay up?

Check: connection. Local C# Plugin Dev Server is offline at this moment. Last contact was 31 hours ago. Reading: 1% uptime over the last 7 full days. It was up 2 of 168 hours. Reading: first seen 4 October 2026, recorded by Rust Metrics.

Settings and map

What settings and rules apply on Local C# Plugin Dev Server?

Check: gather rate. The name Local C# Plugin Dev Server does not state one. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is off. That is Valve's anti-cheat.

What map is Local C# Plugin Dev Server on?

Check: map. Procedural, generated by the game, on Local C# Plugin Dev Server.

Connection

How do you connect to Local C# Plugin Dev Server?

Check: join. Open Rust, press F1, then enter client.connect 94.101.96.235:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players Slots: 10.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.