Jericho
Online 93.99.7.93:28165 checked 10m ago
Server instruments
last reading Tue 16:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 29 · below 20 is lag, below 10 is badEntities
48 h range 58,146–60,260 · memory 7,661 MBUptime
6 days 13 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 16:14 UTC25d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 227/500
- 125/100
- 189/225
- 34/200
- 198/700
- 65/1000
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on Jericho?
The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours.
What wipe timing does Jericho follow?
Its rhythm cannot be told from the wipes of Jericho on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 25 days 1 hours ago.
Tag meanings
How should you read the tags on Jericho?
These are the tags Jericho publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166586 (Build): Game build reading: 166586; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Jericho appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Jericho: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does Jericho sit in the rankings?
Ranking for Jericho: #15,369 on seven-day player hours, top 70% of all ranked servers.
What is the population on Jericho?
Current headcount on Jericho: 0 players, 10 slots available. Check: player average. 0 over the last seven days.
Server details
Where does Jericho sit?
No region tag on Jericho. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 93.99.7.93:28165.
What Rust version is Jericho on?
Rust network protocol 2634 and build 166586 on Windows is the build Jericho runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for Jericho?
Reading: 30 server fps on average across the last 48 hours. It never dropped below 29. Reading: 60,260 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 9,000 MB. Lag, as players feel it, is low fps plus a climbing entity count.
Is Jericho up, and how often does it stay up?
Check: connection. Jericho is online at this moment. By its reported uptime, the last restart was roughly 6 days 13 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. The first sighting on Rust Metrics was 2 October 2026.
Map and rules
How is Jericho configured, and what rules are in force?
Check: gather rate. The name Jericho does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Jericho?
Check: map. Procedural, size 5,800, seed 1337, generated by the game on Jericho. The map repeats when size and seed match. Open it on RustMaps from this page. Read the map name: Custom Map.
Join
How can you get onto Jericho?
Press F1 in Rust and enter client.connect 93.99.7.93:28165. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.
