RUST METRICSFlight deck · live data
Data live Servers11,880 Players96,217 Populated4,117 Fresh wipes 3 h157 Scan5 min
‹ All servers93.99.7.93:28165
Online Full Queue Fresh wipe Wipe due No query

Jericho

Online 93.99.7.93:28165 checked 10m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Tue 16:00 UTC
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 30 SERVER FPS

Server fps

48 h low 29 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 58,636 ×1000

Entities

48 h range 58,146–60,260 · memory 7,661 MB
1239 ET SINCE RESTART 6D 13H

Uptime

6 days 13 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,369top 70%
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Memory7,661MBat the last reading
REC 1

Players

AveragePeak
0123419:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct7 Oct12 Oct17 Oct22 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 16:14 UTC25d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on Jericho?

The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours.

What wipe timing does Jericho follow?

Its rhythm cannot be told from the wipes of Jericho on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 25 days 1 hours ago.

Tag meanings

How should you read the tags on Jericho?

These are the tags Jericho publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166586 (Build): Game build reading: 166586; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Jericho appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Jericho: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

Where does Jericho sit in the rankings?

Ranking for Jericho: #15,369 on seven-day player hours, top 70% of all ranked servers.

What is the population on Jericho?

Current headcount on Jericho: 0 players, 10 slots available. Check: player average. 0 over the last seven days.

Server details

Where does Jericho sit?

No region tag on Jericho. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 93.99.7.93:28165.

What Rust version is Jericho on?

Rust network protocol 2634 and build 166586 on Windows is the build Jericho runs. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for Jericho?

Reading: 30 server fps on average across the last 48 hours. It never dropped below 29. Reading: 60,260 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 9,000 MB. Lag, as players feel it, is low fps plus a climbing entity count.

Is Jericho up, and how often does it stay up?

Check: connection. Jericho is online at this moment. By its reported uptime, the last restart was roughly 6 days 13 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. The first sighting on Rust Metrics was 2 October 2026.

Map and rules

How is Jericho configured, and what rules are in force?

Check: gather rate. The name Jericho does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Jericho?

Check: map. Procedural, size 5,800, seed 1337, generated by the game on Jericho. The map repeats when size and seed match. Open it on RustMaps from this page. Read the map name: Custom Map.

Join

How can you get onto Jericho?

Press F1 in Rust and enter client.connect 93.99.7.93:28165. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players Slots: 10.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Protocol 2634: join only on the same game version.
cs166586
Build Game build reading: 166586.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.