Headshot Achievements Server
Online 93.99.7.63:28125 checked 12m ago
Server instruments
last reading Tue 17:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 28 · below 20 is lag, below 10 is badEntities
48 h range 116,164–118,901 · memory 3,989 MBUptime
5 days 9 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 21 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 10:01 UTC25d ago | 2 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 208/500
- 134/100
- 187/225
- 34/200
- 191/700
- 65/1000
Quick answers
from the figures on this pageWipe schedule
What happens on Headshot Achievements Server when wipe day comes?
An average of 2 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 21 hours.
How often does Headshot Achievements Server wipe, and when?
Its rhythm cannot be told from the wipes of Headshot Achievements Server on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 25 days 8 hours ago.
Tags
Which tags does Headshot Achievements Server carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166586 (Build): Game build reading: 166586; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Headshot Achievements Server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Headshot Achievements Server?
These Rust Metrics lists carry Headshot Achievements Server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does Headshot Achievements Server sit in the rankings?
Player hours over seven days put Headshot Achievements Server at #15,383, in the top 70% of all ranked servers.
What is the population on Headshot Achievements Server?
0 of 10 slots are filled on Headshot Achievements Server right now. Check: player average. 0 over the last seven days.
Server
What location is Headshot Achievements Server hosted in?
No region comes from Headshot Achievements Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 93.99.7.63:28125.
What Rust version is Headshot Achievements Server on?
Version check: Rust network protocol 2634 and build 166586 on Windows, run by Headshot Achievements Server. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for Headshot Achievements Server?
Check: fps. Average 30 server fps over the last 48 hours, low of 28. Within range. Peak entity count: 118,901. Buildings, deployables and all else included. Memory peak: 4,420 MB. Expect lag when fps falls and entities climb.
Is Headshot Achievements Server up, and how often does it stay up?
Headshot Achievements Server reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 5 days 9 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. The first sighting on Rust Metrics was 2 October 2026.
Settings and map
What settings and rules apply on Headshot Achievements Server?
No gather rate appears in the name: Headshot Achievements Server. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Headshot Achievements Server?
Check: map. Procedural, size 4,500, seed 3, generated by the game on Headshot Achievements Server. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How can you get onto Headshot Achievements Server?
To join: start Rust, press F1 and type client.connect 93.99.7.63:28125. Or press Launch Rust here and Steam opens the game and connects you.
