RUST METRICSFlight deck · live data
Data live Servers11,630 Players43,856 Populated3,098 Fresh wipes 3 h93 Scan5 min
‹ All servers93.49.79.73:32015
Online Full Queue Fresh wipe Wipe due No query

[ITA] Rust Italia PvE | Survival • Eventi • Build

Online 93.49.79.73:32015 checked 9m ago

moddedoxidepve
COM 1 · connect

Server instruments

last reading Wed 06:00 UTC
0 8 15 22 30 PAX 0 /30

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 73 SERVER FPS

Server fps

48 h low 27 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 132,285 ×1000

Entities

48 h range 132,285–137,681 · memory 2,780 MB
1239 ET SINCE RESTART 01:02

Uptime

1 h 2 min since its last restart, at the last reading
7-day average2peak 7
Rank#2,461top 11%
Last wipe26d agono schedule published
Next wipe8d 10hThu 5 Nov, 19:00 UTC FW
Memory2,780MB48 h peak 6 players
REC 1

Players

AveragePeak
0246809:0018:0003:0012:0021:0006:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608009:0018:0003:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k27 Sep3 Oct9 Oct16 Oct22 Oct28 Oct

Top 11% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 10h. The force wipe · high confidence

wipe-day peak6players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC8d 10hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC36d 10hFW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 38 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:31 UTC FW26d ago 6 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on [ITA] Rust Italia PvE | Survival • Eventi • Build?

The busiest point of its recent wipes drew 6 players on average. After the latest wipe, numbers topped out at 38 hours.

What wipe timing does [ITA] Rust Italia PvE | Survival • Eventi • Build follow?

With the force wipe, once a month, [ITA] Rust Italia PvE | Survival • Eventi • Build wipes. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world in play was created 26 days 13 hours ago.

Lists and filters

How should you read the tags on [ITA] Rust Italia PvE | Survival • Eventi • Build?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp30 (Max players): Slots: 30; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server from [ITA] Rust Italia PvE | Survival • Eventi • Build. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does [ITA] Rust Italia PvE | Survival • Eventi • Build appear in Rust Metrics lists and filters?

Rust Metrics lists featuring [ITA] Rust Italia PvE | Survival • Eventi • Build: Modded Rust servers, checked live, Build and creative servers and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

What position does [ITA] Rust Italia PvE | Survival • Eventi • Build hold among Rust servers?

Player hours over seven days put [ITA] Rust Italia PvE | Survival • Eventi • Build at #2,461, in the top 11% of all ranked servers.

How full does [ITA] Rust Italia PvE | Survival • Eventi • Build get?

0 of 30 slots are filled on [ITA] Rust Italia PvE | Survival • Eventi • Build right now. Seven-day check: 2 players on average. Peak reading: 7. Average at the busiest hour was 6 players, at 22:00 UTC over the last 48 hours.

Server

Which location does [ITA] Rust Italia PvE | Survival • Eventi • Build run from?

No region tag on [ITA] Rust Italia PvE | Survival • Eventi • Build. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 93.49.79.73:32015.

What Rust version is [ITA] Rust Italia PvE | Survival • Eventi • Build on?

Reading: [ITA] Rust Italia PvE | Survival • Eventi • Build, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.

Is performance on [ITA] Rust Italia PvE | Survival • Eventi • Build within range?

Check: fps. Average 46 server fps over the last 48 hours, low of 27. Within range. Check: entities. The peak was 137,681, counting buildings, deployables and the rest of the world. Memory peak: 4,276 MB. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on [ITA] Rust Italia PvE | Survival • Eventi • Build, and is it online?

Reading: online. [ITA] Rust Italia PvE | Survival • Eventi • Build answers right now. By its reported uptime, the last restart was roughly 1 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Check: first contact. Rust Metrics logged it on 27 September 2026.

Settings and map

What rules does [ITA] Rust Italia PvE | Survival • Eventi • Build enforce, and what are its settings?

No gather rate appears in the name: [ITA] Rust Italia PvE | Survival • Eventi • Build. The group cap is 8 players, which is the default in the game. The mode is pve. Note the following: other players are not fought. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

What map is [ITA] Rust Italia PvE | Survival • Eventi • Build on?

Size 4,500 and seed 2138400164: the game generates the procedural map on [ITA] Rust Italia PvE | Survival • Eventi • Build from them. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

How do you connect to [ITA] Rust Italia PvE | Survival • Eventi • Build?

Check: join. Open Rust, press F1, then enter client.connect 93.49.79.73:32015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://discord.com/invite/j8brGFVSxB.

PLACARDS

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp30
Max players Slots: 30.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Gameplay

^p
PvE No fighting between players: the world itself is the hazard.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.