Private Rust Test
Offline 93.214.171.81:28015 checked 37d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 319/325
- 133/200
- 69/350
- 85/400
- 44/200
- 47/100
Quick answers
from the figures on this pageReset cycle
What wipe timing does Private Rust Test follow?
The estimate for Private Rust Test's next wipe comes from the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 79 days 13 hours ago. The tags state a wipe schedule of one wipe a month.
Tags
How should you read the tags on Private Rust Test?
These are the tags Private Rust Test publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): Slots: 5; ts8 (Group limit): The game default applies: teams of up to 8; v2632 (Protocol): Protocol 2632: join only on the same game version; cs160556 (Build): Build 160556; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Private Rust Test?
These Rust Metrics lists carry Private Rust Test: Rust community servers: live readings and Vanilla Rust servers, live. Reading: server list filters. It comes up under Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
Player count
Where does Private Rust Test sit in the rankings?
Player hours over seven days put Private Rust Test at #15,482, in the top 67% of all ranked servers.
What player count does Private Rust Test carry?
Private Rust Test is not responding; status offline, last seen 37 days 16 hours ago.
Server
What location is Private Rust Test hosted in?
Reading: location. Private Rust Test gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 93.214.171.81:28015.
What Rust version is Private Rust Test on?
Reading: Private Rust Test, Rust network protocol 2632 and build 160556, Linux. To get in, your game needs the same protocol; Steam applies the update.
Is Private Rust Test up, and how often does it stay up?
Private Rust Test reports offline. The last reading came 37 days 16 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
What rules does Private Rust Test enforce, and what are its settings?
Check: gather rate. The name Private Rust Test does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Community server. The server calls itself vanilla, with this meaning: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. VAC is on. That is Valve's anti-cheat.
What map is Private Rust Test on?
Check: map. Procedural, generated by the game, on Private Rust Test.
How to join
How do you connect to Private Rust Test?
To join: start Rust, press F1 and type client.connect 93.214.171.81:28015. Or press Launch Rust here and Steam opens the game and connects you.