Unitedgameserver
Online 93.186.199.65:27615 checked 13m ago
Server instruments
last reading Thu 07:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 28 · below 20 is lag, below 10 is badEntities
48 h range 67,757–82,187 · memory 2,180 MBUptime
3 h 59 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 02:12 UTC27d ago | 1 | – | running | 0 |
| Thu 1 Oct, 12:46 UTC27d ago | 2 | – | 0.6 days | 0 |
| Thu 17 Sep, 17:34 UTC41d ago | 1 | halved by day 2 | 13.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 106/500
- 120/100
- 157/225
- 47/700
- 4/200
- 20/1000
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Unitedgameserver?
An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 7 hours. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 2 it fell below half when it didn't.
How often does Unitedgameserver wipe, and when?
There is no next wipe to predict: Unitedgameserver wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 27 days 6 hours ago.
Tag meanings
Which tags does Unitedgameserver carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp300 (Max players): 300 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Unitedgameserver. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Unitedgameserver?
Rust Metrics lists featuring Unitedgameserver: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does Unitedgameserver sit in the rankings?
Player hours over seven days put Unitedgameserver at #15,338, in the top 69% of all ranked servers.
What is the population on Unitedgameserver?
0 of 300 slots are filled on Unitedgameserver right now. Seven-day reading: 0 players on average.
Server details
Which location does Unitedgameserver run from?
Reading: location. Unitedgameserver gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 93.186.199.65:27615.
What Rust version is Unitedgameserver on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by Unitedgameserver. To get in, your game needs the same protocol; Steam applies the update.
Is performance on Unitedgameserver within range?
Reading: 30 server fps on average across the last 48 hours. It never dropped below 28. Check: entities. The peak was 82,187, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 2,248 MB. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is Unitedgameserver, and is it online now?
Check: connection. Unitedgameserver is online at this moment. Check: restart. The uptime it reports puts the last restart about 3 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
What rules does Unitedgameserver enforce, and what are its settings?
Check: gather rate. The name Unitedgameserver does not state one. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
What map is Unitedgameserver on?
Check: map. Procedural, size 3,700, seed 2107859920, generated by the game on Unitedgameserver. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
What do you do to join Unitedgameserver?
To join: start Rust, press F1 and type client.connect 93.186.199.65:27615. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://united-gameserver.de/.