RUST METRICSFlight deck · live data
Data live Servers11,686 Players34,855 Populated2,843 Fresh wipes 3 h96 Scan5 min
‹ All servers93.175.40.170:28047
Offline Full Queue Fresh wipe Wipe due No query

test server

Offline 93.175.40.170:28047 checked 50m ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 137 274 410 547 PAX 1 /547

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#6,545top 29%
Last wipe2h agono schedule published
Next wipe–no rhythm it keeps
Memory–48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75104:0018:0021:0000:0019:0002:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep10 Oct14 Oct17 Oct29 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap16.4 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 26 OctSat 10 OctFri 18 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 18:54 UTC8h ago – – running 0
Mon 26 Oct, 18:54 UTC2d ago 1 held half 2 days 0
Sat 10 Oct, 08:39 UTC18d ago 0 – 16.4 days 1
Fri 18 Sep, 17:02 UTC40d ago 1 – 21.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on test server when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 100% of recent wipes.

When does test server wipe?

No next wipe can be predicted for test server, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 2 hours ago the current world was made.

Tags

Which tags does test server carry, and what do they mean?

Tags published by test server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp547 (Max players): 547 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show test server?

These Rust Metrics lists carry test server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player count

What position does test server hold among Rust servers?

Player hours over seven days put test server at #6,545, in the top 29% of all ranked servers.

How full does test server get?

test server is not responding; status offline, last seen 50 minutes ago. Seven-day check: 1 players on average. Peak reading: 1. Average at the busiest hour was 1 players, at 04:00 UTC over the last 48 hours.

Operator and location

Where does test server sit?

No region tag on test server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 93.175.40.170:28047.

What Rust version is test server on?

Rust network protocol 2635 and build 168909 on Windows is the build test server runs. Matching protocol is required to join. Let Steam update your game.

What is the uptime on test server, and is it online?

test server reports offline. The last reading came 50 minutes ago. Reading: 14% uptime over the last 7 full days. It was up 23 of 168 hours. Check: first contact. Rust Metrics logged it on 15 September 2026.

Map and rules

How is test server configured, and what rules are in force?

Reading the name gives no gather rate for test server. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.

Connection

How can you get onto test server?

Check: join. Open Rust, press F1, then enter client.connect 93.175.40.170:28047. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp547,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp547
Max players 547 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.