RustBlitz [DEV]
Offline 93.171.189.36:28015 checked 13d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 02:56 UTC13d ago | 0 | – | running | 0 |
| Thu 15 Oct, 20:56 UTC13d ago | 0 | – | 0.3 days | 0 |
| Thu 15 Oct, 14:56 UTC13d ago | 0 | – | 0.3 days | 0 |
| Thu 15 Oct, 07:56 UTC14d ago | 0 | – | 0.3 days | 0 |
| Thu 15 Oct, 01:56 UTC14d ago | 0 | – | 0.3 days | 0 |
| Wed 14 Oct, 18:56 UTC14d ago | 0 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 140/500
- 135/100
- 188/225
- 81/700
- 8/200
- 16/1000
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on RustBlitz [DEV]?
At their busiest, its recent wipes drew 0 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
When does RustBlitz [DEV] wipe?
No next wipe can be predicted for RustBlitz [DEV], which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 13 days 2 hours ago.
Tag meanings
Which tags does RustBlitz [DEV] carry, and what do they mean?
Tags published by RustBlitz [DEV], read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show RustBlitz [DEV]?
On Rust Metrics, RustBlitz [DEV] sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
Where does RustBlitz [DEV] sit in the rankings?
Player hours over seven days put RustBlitz [DEV] at #15,119, in the top 70% of all ranked servers.
How full does RustBlitz [DEV] get?
RustBlitz [DEV] is not responding; status offline, last seen 13 days 1 hours ago.
Operator and location
Which location does RustBlitz [DEV] run from?
No region tag on RustBlitz [DEV]. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 93.171.189.36:28015.
What Rust version is RustBlitz [DEV] on?
Rust network protocol 2634 and build 167781 on Linux is the build RustBlitz [DEV] runs. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is RustBlitz [DEV], and is it online now?
Check: connection. RustBlitz [DEV] is offline at this moment. Last contact was 13 days 1 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
What rules does RustBlitz [DEV] enforce, and what are its settings?
Reading the name gives no gather rate for RustBlitz [DEV]. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. Anti-cheat reading: VAC on, Valve's system.
How to join
How can you get onto RustBlitz [DEV]?
To join: start Rust, press F1 and type client.connect 93.171.189.36:28015. Or press Launch Rust here and Steam opens the game and connects you.