ServerDevServer
Offline 93.157.251.249:28015 checked 14d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 21:45 UTC14d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 21/500
- 132/100
- 36/225
- 10/700
- 44/700
- 182/215
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on ServerDevServer?
An average of 0 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in.
How often does ServerDevServer wipe, and when?
Its rhythm cannot be told from the wipes of ServerDevServer on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 14 days 2 hours ago.
Tags
Which tags does ServerDevServer carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server from ServerDevServer. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show ServerDevServer?
These Rust Metrics lists carry ServerDevServer: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does ServerDevServer hold among Rust servers?
Player hours over seven days put ServerDevServer at #15,097, in the top 70% of all ranked servers.
How full does ServerDevServer get?
Status for ServerDevServer: offline. Last seen 14 days 2 hours ago.
Server
Which location does ServerDevServer run from?
No region comes from ServerDevServer. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 93.157.251.249:28015.
What Rust version is ServerDevServer on?
Rust network protocol 2634 and build 167781 on Windows is the build ServerDevServer runs. Matching protocol is required to join. Let Steam update your game.
How reliable is ServerDevServer, and is it online now?
Check: connection. ServerDevServer is offline at this moment. Last contact was 14 days 2 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 15 October 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on ServerDevServer?
No gather rate appears in the name: ServerDevServer. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC off, Valve's system.
Which map is live on ServerDevServer?
Procedural map on ServerDevServer, made by the game's generator.
How to join
What do you do to join ServerDevServer?
Press F1 in Rust and enter client.connect 93.157.251.249:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.