RUST_LIVING_WORLD_LOCAL
Offline 93.152.223.17:28015 checked 19d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 205/500
- 121/100
- 183/225
- 126/700
- 19/200
- 50/1000
Quick answers
from the figures on this pageReset cycle
When does RUST_LIVING_WORLD_LOCAL wipe?
To tell the rhythm of RUST_LIVING_WORLD_LOCAL, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 19 days 17 hours ago the current world was made.
Tags
Which tags does RUST_LIVING_WORLD_LOCAL carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): Slots: 1; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167231 (Build): Game build reading: 167231; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here from RUST_LIVING_WORLD_LOCAL. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does RUST_LIVING_WORLD_LOCAL appear in Rust Metrics lists and filters?
These Rust Metrics lists carry RUST_LIVING_WORLD_LOCAL: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
What position does RUST_LIVING_WORLD_LOCAL hold among Rust servers?
Ranking for RUST_LIVING_WORLD_LOCAL: #15,842 on seven-day player hours, top 72% of all ranked servers.
How full does RUST_LIVING_WORLD_LOCAL get?
RUST_LIVING_WORLD_LOCAL is not responding; status offline, last seen 19 days 16 hours ago.
Server
Which location does RUST_LIVING_WORLD_LOCAL run from?
No region tag on RUST_LIVING_WORLD_LOCAL. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 93.152.223.17:28015.
What Rust version is RUST_LIVING_WORLD_LOCAL on?
Reading: RUST_LIVING_WORLD_LOCAL, Rust network protocol 2634 and build 167231, Windows. Matching protocol is required to join. Let Steam update your game.
What is the uptime on RUST_LIVING_WORLD_LOCAL, and is it online?
RUST_LIVING_WORLD_LOCAL reports offline. The last reading came 19 days 16 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 9 October 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on RUST_LIVING_WORLD_LOCAL?
Reading the name gives no gather rate for RUST_LIVING_WORLD_LOCAL. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on RUST_LIVING_WORLD_LOCAL?
The game generates a procedural map for RUST_LIVING_WORLD_LOCAL.
Join
How can you get onto RUST_LIVING_WORLD_LOCAL?
To join: start Rust, press F1 and type client.connect 93.152.223.17:28015. Or press Launch Rust here and Steam opens the game and connects you.