RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h42 Scan5 min
‹ All servers93.152.223.17:28015
Offline Full Queue Fresh wipe Wipe due No query

RUST_LIVING_WORLD_LOCAL

Offline 93.152.223.17:28015 checked 19d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 0 /1

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,842top 72%
Last wipe19d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct10 Oct12 Oct13 Oct15 Oct16 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does RUST_LIVING_WORLD_LOCAL wipe?

To tell the rhythm of RUST_LIVING_WORLD_LOCAL, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 19 days 17 hours ago the current world was made.

Tags

Which tags does RUST_LIVING_WORLD_LOCAL carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): Slots: 1; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167231 (Build): Game build reading: 167231; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here from RUST_LIVING_WORLD_LOCAL. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does RUST_LIVING_WORLD_LOCAL appear in Rust Metrics lists and filters?

These Rust Metrics lists carry RUST_LIVING_WORLD_LOCAL: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player count

What position does RUST_LIVING_WORLD_LOCAL hold among Rust servers?

Ranking for RUST_LIVING_WORLD_LOCAL: #15,842 on seven-day player hours, top 72% of all ranked servers.

How full does RUST_LIVING_WORLD_LOCAL get?

RUST_LIVING_WORLD_LOCAL is not responding; status offline, last seen 19 days 16 hours ago.

Server

Which location does RUST_LIVING_WORLD_LOCAL run from?

No region tag on RUST_LIVING_WORLD_LOCAL. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 93.152.223.17:28015.

What Rust version is RUST_LIVING_WORLD_LOCAL on?

Reading: RUST_LIVING_WORLD_LOCAL, Rust network protocol 2634 and build 167231, Windows. Matching protocol is required to join. Let Steam update your game.

What is the uptime on RUST_LIVING_WORLD_LOCAL, and is it online?

RUST_LIVING_WORLD_LOCAL reports offline. The last reading came 19 days 16 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 9 October 2026, recorded by Rust Metrics.

Rules and settings

What settings and rules apply on RUST_LIVING_WORLD_LOCAL?

Reading the name gives no gather rate for RUST_LIVING_WORLD_LOCAL. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.

Which map is live on RUST_LIVING_WORLD_LOCAL?

The game generates a procedural map for RUST_LIVING_WORLD_LOCAL.

Join

How can you get onto RUST_LIVING_WORLD_LOCAL?

To join: start Rust, press F1 and type client.connect 93.152.223.17:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167231,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp1
Max players Slots: 1.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167231
Build Game build reading: 167231.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.