Oxide Studio · Development
Offline 93.152.220.238:28015 checked 4d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 125/500
- 125/100
- 190/225
- 66/700
- 8/200
- 23/1000
Quick answers
from the figures on this pageReset cycle
When does Oxide Studio · Development wipe?
Its rhythm cannot be told from the wipes of Oxide Studio · Development on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 11 days 22 hours ago.
Lists and filters
How should you read the tags on Oxide Studio · Development?
These are the tags Oxide Studio · Development publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): The server runs game build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Oxide Studio · Development?
Rust Metrics lists featuring Oxide Studio · Development: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
Where does Oxide Studio · Development sit in the rankings?
Player hours over seven days put Oxide Studio · Development at #15,335, in the top 69% of all ranked servers.
How full does Oxide Studio · Development get?
Oxide Studio · Development is not responding; status offline, last seen 4 days 19 hours ago. Check: player average. 0 over the last seven days.
Server
Where does Oxide Studio · Development sit?
Reading: location. Oxide Studio · Development gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 93.152.220.238:28015.
What Rust version is Oxide Studio · Development on?
Version check: Rust network protocol 2634 and build 167781 on Windows, run by Oxide Studio · Development. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Oxide Studio · Development, and is it online?
Reading: offline. Oxide Studio · Development last answered 4 days 19 hours ago. Reading: 1% uptime over the last 7 full days. It was up 2 of 168 hours. Reading: first seen 20 October 2026, recorded by Rust Metrics.
Map and rules
What rules does Oxide Studio · Development enforce, and what are its settings?
Check: gather rate. The name Oxide Studio · Development does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Oxide Studio · Development?
Procedural map on Oxide Studio · Development, made by the game's generator.
Join
How do you connect to Oxide Studio · Development?
Press F1 in Rust and enter client.connect 93.152.220.238:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.