ALIVE4DEATH
Offline EU 93.125.12.155:28015 checked 17d ago
Server instruments
no direct query in 48 hoursPlayers now
1% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers, top 83% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 182/200
- 87/200
- 26/350
- 51/400
- 25/100
- 45/300
Quick answers
from the figures on this pageReset cycle
What wipe timing does ALIVE4DEATH follow?
The estimate for ALIVE4DEATH's next wipe comes from the force wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 19 days 9 hours ago. Its tags carry a monthly wipe schedule.
Tag meanings
How should you read the tags on ALIVE4DEATH?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): The server runs game build 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^q (Premium): Check: access. Premium players only; EU (Europe): Europe is the browser category it sits in from ALIVE4DEATH. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show ALIVE4DEATH?
On Rust Metrics, ALIVE4DEATH sits in these lists: EU Rust servers, checked, Rust community servers: live readings and Vanilla Rust servers, live. Check: filters. On the server list it appears under these: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v and Premium ^q; Group limit: 5 or more; Wipe schedule: Monthly.
Occupancy
Where does ALIVE4DEATH sit in the rankings?
Player hours over the last seven days put ALIVE4DEATH at #13,488, #2,428 in Europe, in the top 61% of all ranked servers.
What player count does ALIVE4DEATH carry?
ALIVE4DEATH is not responding; status offline, last seen 17 days 8 hours ago.
Server
Which location does ALIVE4DEATH run from?
Reading: location. The EU tag puts ALIVE4DEATH in Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 93.125.12.155:28015.
What Rust version is ALIVE4DEATH on?
Version check: Rust network protocol 2634 and build 167398 on Windows, run by ALIVE4DEATH. To get in, your game needs the same protocol; Steam applies the update.
Is ALIVE4DEATH up, and how often does it stay up?
Check: connection. ALIVE4DEATH is offline at this moment. Last contact was 17 days 8 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 11 October 2026, recorded by Rust Metrics.
Settings and map
How is ALIVE4DEATH configured, and what rules are in force?
Reading the name gives no gather rate for ALIVE4DEATH. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. It describes itself as vanilla. The meaning given: rates, kits and rules are exactly as Facepunch ships them. Check: access. Premium players only. VAC is on. That is Valve's anti-cheat.
Which map is live on ALIVE4DEATH?
Size 4,250 and seed 1007222932: the game generates the procedural map on ALIVE4DEATH from them. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
What do you do to join ALIVE4DEATH?
Press F1 in Rust and enter client.connect 93.125.12.155:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. Check: access. Premium players only.