RUST METRICSFlight deck · live data
Data live Servers11,647 Players32,606 Populated2,787 Fresh wipes 3 h74 Scan5 min
‹ All servers93.123.199.64:28015
Offline Full Queue Fresh wipe Wipe due No query

Creative / Build

Offline 93.123.199.64:28015 checked 10d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 1 /1

Players now

100% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,015top 59%
Last wipe10d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct20 Oct22 Oct23 Oct25 Oct26 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does Creative / Build wipe?

To tell the rhythm of Creative / Build, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 10 days 3 hours ago.

Lists and filters

Which tags does Creative / Build carry, and what do they mean?

Tags published by Creative / Build, read by the game's server browser: gmvanilla (Game mode): Check: mode. Vanilla survival; mp1 (Max players): 1 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): The server runs game build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Creative / Build?

Rust Metrics lists featuring Creative / Build: Build and creative servers, Rust community servers: live readings and Rust creative servers. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Occupancy

Where does Creative / Build sit in the rankings?

Ranking for Creative / Build: #13,015 on seven-day player hours, top 59% of all ranked servers.

What is the population on Creative / Build?

Creative / Build is not responding; status offline, last seen 10 days 3 hours ago.

Server details

What location is Creative / Build hosted in?

No region comes from Creative / Build. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 93.123.199.64:28015.

What Rust version is Creative / Build on?

Version check: Rust network protocol 2634 and build 167781 on Windows, run by Creative / Build. To get in, your game needs the same protocol; Steam applies the update.

How reliable is Creative / Build, and is it online now?

Check: connection. Creative / Build is offline at this moment. Last contact was 10 days 3 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 19 October 2026.

Settings and map

How is Creative / Build configured, and what rules are in force?

Reading the name gives no gather rate for Creative / Build. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Creative / Build?

The game generates a procedural map for Creative / Build.

Connection

What do you do to join Creative / Build?

To join: start Rust, press F1 and type client.connect 93.123.199.64:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp1
Max players 1 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167781
Build The server runs game build 167781.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.