TestServer
Online 93.115.23.170:28505 checked 14m ago
Server instruments
no direct query in 48 hoursPlayers now
2% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 20% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 10:22 UTC4d ago | 1 | – | running | 1 |
| Wed 14 Oct, 19:11 UTC14d ago | 1 | held half | 10.6 days | 1 |
| Fri 9 Oct, 22:11 UTC19d ago | 1 | held half | 4.9 days | 0 |
| Thu 8 Oct, 20:05 UTC20d ago | 1 | – | 1.1 days | 1 |
| Thu 8 Oct, 10:38 UTC21d ago | 1 | – | 0.4 days | 0 |
| Wed 7 Oct, 19:48 UTC21d ago | 1 | – | 0.6 days | 0 |
| Fri 2 Oct, 13:09 UTC27d ago | 1 | halved by day 1 | 5.3 days | 1 |
| Wed 30 Sep, 18:09 UTC28d ago | 1 | – | 1.8 days | 1 |
| Tue 29 Sep, 18:24 UTC29d ago | 1 | – | 1 days | 0 |
| Fri 25 Sep, 12:29 UTC34d ago | 1 | held half | 4.2 days | 1 |
| Tue 22 Sep, 17:02 UTC36d ago | 1 | held half | 2.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 172/500
- 130/100
- 133/225
- 78/700
- 48/200
- 242/700
Quick answers
from the figures on this pageReset cycle
What happens on TestServer when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What wipe timing does TestServer follow?
There is no next wipe to predict: TestServer wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 4 days 4 hours ago.
Lists and filters
How should you read the tags on TestServer?
Tags published by TestServer, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show TestServer?
On Rust Metrics, TestServer sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Occupancy
Where does TestServer sit in the rankings?
Ranking for TestServer: #4,561 on seven-day player hours, top 20% of all ranked servers.
What player count does TestServer carry?
1 of 50 slots are filled on TestServer right now. Check: players over seven days. Average 1, peak 1. Check: 48-hour peak. 19:00 UTC, 1 players on average.
Server details
Where does TestServer sit?
No region tag on TestServer. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 93.115.23.170:28505.
What Rust version is TestServer on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by TestServer. To get in, your game needs the same protocol; Steam applies the update.
Is TestServer up, and how often does it stay up?
Check: connection. TestServer is online at this moment. Reading: 36% uptime over the last 7 full days. It was up 61 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
How is TestServer configured, and what rules are in force?
Check: gather rate. The name TestServer does not state one. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on TestServer?
Check: map. Procedural, generated by the game, on TestServer.
How to join
What do you do to join TestServer?
Check: join. Open Rust, press F1, then enter client.connect 93.115.23.170:28505. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.