cciiee
Offline 92.62.58.44:28015 checked 15d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 94/500
- 124/100
- 102/225
- 82/700
- 28/200
- 18/1000
Quick answers
from the figures on this pageWipe schedule
How often does cciiee wipe, and when?
The rhythm of cciiee's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 20 days 8 hours ago the current world was made.
Tag meanings
How should you read the tags on cciiee?
Tags published by cciiee, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167231 (Build): The server runs game build 167231; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show cciiee?
On Rust Metrics, cciiee sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does cciiee hold among Rust servers?
Ranking for cciiee: #15,327 on seven-day player hours, top 71% of all ranked servers.
What is the population on cciiee?
Reading for cciiee: offline at this moment; last seen 15 days 4 hours ago.
Server
Which location does cciiee run from?
Reading: location. cciiee gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 92.62.58.44:28015.
What Rust version is cciiee on?
Reading: cciiee, Rust network protocol 2634 and build 167231, Windows. To get in, your game needs the same protocol; Steam applies the update.
How reliable is cciiee, and is it online now?
cciiee reports offline. The last reading came 15 days 4 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 13 October 2026.
Settings and map
What rules does cciiee enforce, and what are its settings?
Check: gather rate. The name cciiee does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
What map is cciiee on?
Check: map. Procedural, generated by the game, on cciiee.
Connection
What do you do to join cciiee?
Press F1 in Rust and enter client.connect 92.62.58.44:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.