RUST METRICSFlight deck · live data
Data live Servers11,660 Players41,774 Populated2,991 Fresh wipes 3 h88 Scan5 min
‹ All servers92.55.42.233:28015
Offline Full Queue Fresh wipe Wipe due No query

sss

Offline 92.55.42.233:28015 checked 6d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 1.2 2.5 3.8 5 PAX 2 /5

Players now

40% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 2
Rank#11,953top 54%
Last wipe24d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.3 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held67%else halves by day 6

The first 48 hours of its last wipes

Sat 3 OctThu 1 OctSat 26 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 21 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 20:07 UTC24d ago 2 – running 0
Thu 1 Oct, 18:46 UTC FW26d ago 1 held half 2.1 days 1
Sat 26 Sep, 11:42 UTC31d ago 2 held half 5.3 days 1
Tue 15 Sep, 21:43 UTC42d ago 1 halved by day 6 10.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on sss?

An average of 2 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 21 hours in. The crowd stayed above half that peak until the next wipe in 67% of its recent wipes. When it didn't hold, by day 6 it fell below half.

When does sss wipe?

No next wipe can be predicted for sss, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 24 days 6 hours ago the current world was made.

Tags

How should you read the tags on sss?

These are the tags sss publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): Slots: 5; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Game build reading: 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show sss?

Rust Metrics lists featuring sss: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

What position does sss hold among Rust servers?

Ranking for sss: #11,953 on seven-day player hours, top 54% of all ranked servers.

What is the population on sss?

Status for sss: offline. Last seen 6 days 9 hours ago. Seven-day check: 1 players on average. Peak reading: 2.

Server

What location is sss hosted in?

No region tag on sss. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 92.55.42.233:28015.

What Rust version is sss on?

Version check: Rust network protocol 2634 and build 167781 on Windows, run by sss. Matching protocol is required to join. Let Steam update your game.

How reliable is sss, and is it online now?

sss reports offline. The last reading came 6 days 9 hours ago. Uptime for the last 7 full days: 2 of 168 hours, or 1%. The first sighting on Rust Metrics was 15 September 2026.

Rules and settings

What rules does sss enforce, and what are its settings?

No gather rate appears in the name: sss. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is off. That is Valve's anti-cheat.

What map is sss on?

Procedural map on sss, made by the game's generator.

How to join

How do you connect to sss?

Press F1 in Rust and enter client.connect 92.55.42.233:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp5
Max players Slots: 5.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167781
Build Game build reading: 167781.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.