Local Test Server
Offline 92.47.81.214:28015 checked 20d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 13:28 UTC22d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 36/500
- 127/100
- 56/225
- 13/700
- 2/200
- 3/1000
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on Local Test Server?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does Local Test Server follow?
To tell the rhythm of Local Test Server, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 22 days 15 hours ago.
Tags
Which tags does Local Test Server carry, and what do they mean?
These are the tags Local Test Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp15 (Max players): 15 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166586 (Build): Build 166586; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Local Test Server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Local Test Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does Local Test Server sit in the rankings?
Player hours over seven days put Local Test Server at #15,831, in the top 72% of all ranked servers.
How full does Local Test Server get?
Status for Local Test Server: offline. Last seen 20 days 9 hours ago.
Server details
Where does Local Test Server sit?
No region comes from Local Test Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 92.47.81.214:28015.
What Rust version is Local Test Server on?
Reading: Local Test Server, Rust network protocol 2634 and build 166586, Windows. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Local Test Server, and is it online?
Local Test Server reports offline. The last reading came 20 days 9 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 4 October 2026.
Settings and map
How is Local Test Server configured, and what rules are in force?
Check: gather rate. The name Local Test Server does not state one. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
What map is Local Test Server on?
Size 3,750 and seed 12345: the game generates the procedural map on Local Test Server from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
What do you do to join Local Test Server?
To join: start Rust, press F1 and type client.connect 92.47.81.214:28015. Or press Launch Rust here and Steam opens the game and connects you.