Creative / Build
Offline 92.41.52.72:28015 checked 30d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 10/101
- 1/25
- 35/999
- 136/999
- 66/150
- 14/100
Quick answers
from the figures on this pageReset cycle
When does Creative / Build wipe?
Its rhythm cannot be told from the wipes of Creative / Build on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 33 days 10 hours ago.
Lists and filters
Which tags does Creative / Build carry, and what do they mean?
These are the tags Creative / Build publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Build 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Creative / Build?
On Rust Metrics, Creative / Build sits in these lists: Build and creative servers, Rust community servers: live readings and Rust creative servers. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does Creative / Build sit in the rankings?
Player hours over seven days put Creative / Build at #15,338, in the top 65% of all ranked servers.
How full does Creative / Build get?
Creative / Build is not responding; status offline, last seen 30 days 15 hours ago.
Server
Which location does Creative / Build run from?
Reading: location. Creative / Build gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 92.41.52.72:28015.
What Rust version is Creative / Build on?
Rust network protocol 2633 and build 165217 on Windows is the build Creative / Build runs. Matching protocol is required to join. Let Steam update your game.
Is Creative / Build up, and how often does it stay up?
Check: connection. Creative / Build is offline at this moment. Last contact was 30 days 15 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 24 September 2026.
Rules and settings
What settings and rules apply on Creative / Build?
Check: gather rate. The name Creative / Build does not state one. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.
Which map is live on Creative / Build?
Check: map. Procedural, generated by the game, on Creative / Build.
How to join
How can you get onto Creative / Build?
Check: join. Open Rust, press F1, then enter client.connect 92.41.52.72:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.