Testing Shit
Offline 92.40.217.41:28015 checked 26d ago
Server instruments
no direct query in 48 hoursPlayers now
no slots published 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 173/500
- 126/100
- 186/225
- 129/700
- 15/200
- 56/1000
Quick answers
from the figures on this pageWipe schedule
When does Testing Shit wipe?
To tell the rhythm of Testing Shit, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 26 days 21 hours ago.
Tags
Which tags does Testing Shit carry, and what do they mean?
These are the tags Testing Shit publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166493 (Build): The server runs game build 166493; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Testing Shit appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Testing Shit: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does Testing Shit hold among Rust servers?
Player hours over seven days put Testing Shit at #16,330, in the top 69% of all ranked servers.
What is the population on Testing Shit?
Testing Shit is not responding; status offline, last seen 26 days 18 hours ago.
Server details
Where does Testing Shit sit?
Reading: location. Testing Shit gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 92.40.217.41:28015.
What Rust version is Testing Shit on?
Reading: Testing Shit, Rust network protocol 2634 and build 166493, Windows. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Testing Shit, and is it online?
Testing Shit reports offline. The last reading came 26 days 18 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 1 October 2026, recorded by Rust Metrics.
Map and rules
How is Testing Shit configured, and what rules are in force?
Check: gather rate. The name Testing Shit does not state one. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
How to join
What do you do to join Testing Shit?
Press F1 in Rust and enter client.connect 92.40.217.41:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.