Testing Shit
Offline 92.40.217.34:28015 checked 26d ago
Server instruments
no direct query in 48 hoursPlayers now
no slots published 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 187/500
- 128/100
- 186/225
- 128/700
- 14/200
- 50/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does Testing Shit follow?
To tell the rhythm of Testing Shit, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 26 days 22 hours ago.
Tag meanings
Which tags does Testing Shit carry, and what do they mean?
Tags published by Testing Shit, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp0 (Max players): Slots: 0; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166493 (Build): Game build reading: 166493; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Testing Shit appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Testing Shit: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does Testing Shit hold among Rust servers?
Player hours over seven days put Testing Shit at #16,413, in the top 69% of all ranked servers.
What is the population on Testing Shit?
Status for Testing Shit: offline. Last seen 26 days 21 hours ago.
Server details
What location is Testing Shit hosted in?
Reading: location. Testing Shit gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 92.40.217.34:28015.
What Rust version is Testing Shit on?
Reading: Testing Shit, Rust network protocol 2634 and build 166493, Windows. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Testing Shit, and is it online?
Check: connection. Testing Shit is offline at this moment. Last contact was 26 days 21 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 1 October 2026.
Settings and map
How is Testing Shit configured, and what rules are in force?
Reading the name gives no gather rate for Testing Shit. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Connection
How do you connect to Testing Shit?
To join: start Rust, press F1 and type client.connect 92.40.217.34:28015. Or press Launch Rust here and Steam opens the game and connects you.