Testing Shit
Offline 92.40.217.33:28015 checked 26d ago
Server instruments
no direct query in 48 hoursPlayers now
no slots published 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 97/500
- 125/100
- 99/225
- 41/700
- 5/200
- 16/1000
Quick answers
from the figures on this pageWipe schedule
How often does Testing Shit wipe, and when?
To tell the rhythm of Testing Shit, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 26 days 16 hours ago the current world was made.
Tag meanings
Which tags does Testing Shit carry, and what do they mean?
These are the tags Testing Shit publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp0 (Max players): 0 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166493 (Build): Game build reading: 166493; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Testing Shit appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Testing Shit: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does Testing Shit hold among Rust servers?
Player hours over seven days put Testing Shit at #16,408, in the top 69% of all ranked servers.
What player count does Testing Shit carry?
Status for Testing Shit: offline. Last seen 26 days 16 hours ago.
Operator and location
What location is Testing Shit hosted in?
No region tag on Testing Shit. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 92.40.217.33:28015.
What Rust version is Testing Shit on?
Rust network protocol 2634 and build 166493 on Windows is the build Testing Shit runs. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Testing Shit, and is it online now?
Testing Shit reports offline. The last reading came 26 days 16 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 1 October 2026.
Rules and settings
What rules does Testing Shit enforce, and what are its settings?
No gather rate appears in the name: Testing Shit. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Connection
How do you connect to Testing Shit?
To join: start Rust, press F1 and type client.connect 92.40.217.33:28015. Or press Launch Rust here and Steam opens the game and connects you.