RandomRaids local test
Offline 92.38.92.203:28115 checked 7d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 154/500
- 120/100
- 186/225
- 78/700
- 8/200
- 22/1000
Quick answers
from the figures on this pageWipe schedule
What wipe timing does RandomRaids local test follow?
Its rhythm cannot be told from the wipes of RandomRaids local test on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 11 days 3 hours ago the current world was made.
Tag meanings
How should you read the tags on RandomRaids local test?
These are the tags RandomRaids local test publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Game build reading: 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show RandomRaids local test?
Rust Metrics lists featuring RandomRaids local test: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
What position does RandomRaids local test hold among Rust servers?
Player hours over seven days put RandomRaids local test at #15,426, in the top 69% of all ranked servers.
How full does RandomRaids local test get?
Status for RandomRaids local test: offline. Last seen 7 days 16 hours ago.
Server
Which location does RandomRaids local test run from?
No region tag on RandomRaids local test. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 92.38.92.203:28115.
What Rust version is RandomRaids local test on?
Reading: RandomRaids local test, Rust network protocol 2634 and build 167781, Windows. Matching protocol is required to join. Let Steam update your game.
What is the uptime on RandomRaids local test, and is it online?
Check: connection. RandomRaids local test is offline at this moment. Last contact was 7 days 16 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 21 October 2026, recorded by Rust Metrics.
Settings and map
What rules does RandomRaids local test enforce, and what are its settings?
Check: gather rate. The name RandomRaids local test does not state one. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on RandomRaids local test?
Procedural map on RandomRaids local test, made by the game's generator.
Join
How can you get onto RandomRaids local test?
Check: join. Open Rust, press F1, then enter client.connect 92.38.92.203:28115. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.