RUST METRICSFlight deck · live data
Data live Servers11,649 Players43,286 Populated3,030 Fresh wipes 3 h94 Scan5 min
‹ All servers92.253.213.13:28015
Offline Full Queue Fresh wipe Wipe due No query

Local Theory Test - No EAC

Offline 92.253.213.13:28015 checked 3d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.5 1 1.5 2 PAX 1 /2

Players now

50% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#12,640top 57%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct7 Oct12 Oct19 Oct24 Oct29 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 01:49 UTC24d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Local Theory Test - No EAC when wipe day comes?

The busiest point of its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.

What wipe timing does Local Theory Test - No EAC follow?

To tell the rhythm of Local Theory Test - No EAC, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 24 days 6 hours ago.

Lists and filters

How should you read the tags on Local Theory Test - No EAC?

Tags published by Local Theory Test - No EAC, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): Slots: 2; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Local Theory Test - No EAC?

On Rust Metrics, Local Theory Test - No EAC sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Where does Local Theory Test - No EAC sit in the rankings?

Ranking for Local Theory Test - No EAC: #12,640 on seven-day player hours, top 57% of all ranked servers.

How full does Local Theory Test - No EAC get?

Local Theory Test - No EAC is not responding; status offline, last seen 3 days 17 hours ago. Check: players over seven days. Average 1, peak 1.

Operator and location

Which location does Local Theory Test - No EAC run from?

No region tag on Local Theory Test - No EAC. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 92.253.213.13:28015.

What Rust version is Local Theory Test - No EAC on?

Reading: Local Theory Test - No EAC, Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on Local Theory Test - No EAC, and is it online?

Reading: offline. Local Theory Test - No EAC last answered 3 days 17 hours ago. Reading: 1% uptime over the last 7 full days. It was up 2 of 168 hours. Reading: first seen 2 October 2026, recorded by Rust Metrics.

Settings and map

How is Local Theory Test - No EAC configured, and what rules are in force?

Check: gather rate. The name Local Theory Test - No EAC does not state one. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is off.

How to join

What do you do to join Local Theory Test - No EAC?

Press F1 in Rust and enter client.connect 92.253.213.13:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp2
Max players Slots: 2.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.