Farm Tycoon - 3 Player Teams - Farming Economy
Offline 92.234.239.151:28015 checked 2d ago
Server instruments
no direct query in 48 hoursPlayers now
1% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:02 UTC FW25d ago | 1 | – | running | 1 |
| Mon 28 Sep, 18:49 UTC29d ago | 0 | – | 3.1 days | 1 |
| Sun 27 Sep, 20:36 UTC29d ago | 1 | – | 0.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 201/500
- 124/100
- 191/225
- 30/200
- 165/700
- 60/1000
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Farm Tycoon - 3 Player Teams - Farming Economy?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
When does Farm Tycoon - 3 Player Teams - Farming Economy wipe?
There is no next wipe to predict: Farm Tycoon - 3 Player Teams - Farming Economy wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 25 days 23 hours ago the current world was made.
Tags
How should you read the tags on Farm Tycoon - 3 Player Teams - Farming Economy?
Tags published by Farm Tycoon - 3 Player Teams - Farming Economy, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Farm Tycoon - 3 Player Teams - Farming Economy?
Rust Metrics lists featuring Farm Tycoon - 3 Player Teams - Farming Economy: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
Where does Farm Tycoon - 3 Player Teams - Farming Economy sit in the rankings?
Ranking for Farm Tycoon - 3 Player Teams - Farming Economy: #11,742 on seven-day player hours, top 53% of all ranked servers.
What player count does Farm Tycoon - 3 Player Teams - Farming Economy carry?
Farm Tycoon - 3 Player Teams - Farming Economy is not responding; status offline, last seen 2 days 23 hours ago. Check: players over seven days. Average 1, peak 1.
Server details
Where does Farm Tycoon - 3 Player Teams - Farming Economy sit?
No region comes from Farm Tycoon - 3 Player Teams - Farming Economy. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 92.234.239.151:28015.
What Rust version is Farm Tycoon - 3 Player Teams - Farming Economy on?
Rust network protocol 2635 and build 168909 on Windows is the build Farm Tycoon - 3 Player Teams - Farming Economy runs. Matching protocol is required to join. Let Steam update your game.
How reliable is Farm Tycoon - 3 Player Teams - Farming Economy, and is it online now?
Check: connection. Farm Tycoon - 3 Player Teams - Farming Economy is offline at this moment. Last contact was 2 days 23 hours ago. Reading: 2% uptime over the last 7 full days. It was up 3 of 168 hours. The first sighting on Rust Metrics was 27 September 2026.
Map and rules
What rules does Farm Tycoon - 3 Player Teams - Farming Economy enforce, and what are its settings?
Check: gather rate. The name Farm Tycoon - 3 Player Teams - Farming Economy does not state one. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is Farm Tycoon - 3 Player Teams - Farming Economy on?
Check: map. Procedural, size 3,500, seed 1, generated by the game on Farm Tycoon - 3 Player Teams - Farming Economy. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
How do you connect to Farm Tycoon - 3 Player Teams - Farming Economy?
Press F1 in Rust and enter client.connect 92.234.239.151:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.