Greggs Rust
Offline 92.234.131.51:28015 checked 45d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 62/500
- 131/100
- 62/225
- 51/700
- 16/200
- 10/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does Greggs Rust follow?
Its rhythm cannot be told from the wipes of Greggs Rust on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 46 days 11 hours ago the current world was made.
Tag meanings
How should you read the tags on Greggs Rust?
Tags published by Greggs Rust, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): Game build reading: 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Greggs Rust?
Rust Metrics lists featuring Greggs Rust: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What player count does Greggs Rust carry?
Status for Greggs Rust: offline. Last seen 45 days 13 hours ago.
Server details
Where does Greggs Rust sit?
No region tag on Greggs Rust. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 92.234.131.51:28015.
What Rust version is Greggs Rust on?
Rust network protocol 2633 and build 163794 on Windows is the build Greggs Rust runs. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Greggs Rust, and is it online now?
Reading: offline. Greggs Rust last answered 45 days 13 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
How is Greggs Rust configured, and what rules are in force?
Reading the name gives no gather rate for Greggs Rust. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC off, Valve's system.
What map is Greggs Rust on?
Check: map. Procedural, generated by the game, on Greggs Rust.
How to join
What do you do to join Greggs Rust?
To join: start Rust, press F1 and type client.connect 92.234.131.51:28015. Or press Launch Rust here and Steam opens the game and connects you.