Testserver
Offline 92.221.57.79:28015 checked 13d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 15:18 UTC21d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 28/500
- 125/100
- 59/225
- 54/700
- 12/200
- 14/1000
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Testserver?
At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours.
What wipe timing does Testserver follow?
Its rhythm cannot be told from the wipes of Testserver on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 21 days 9 hours ago.
Tags
How should you read the tags on Testserver?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): 500 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): Game build reading: 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Testserver. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Testserver?
On Rust Metrics, Testserver sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does Testserver sit in the rankings?
Player hours over seven days put Testserver at #12,914, in the top 60% of all ranked servers.
What is the population on Testserver?
Testserver is not responding; status offline, last seen 13 days 2 hours ago.
Server
Which location does Testserver run from?
No region comes from Testserver. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 92.221.57.79:28015.
What Rust version is Testserver on?
Version check: Rust network protocol 2634 and build 166652 on Windows, run by Testserver. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Testserver, and is it online?
Reading: offline. Testserver last answered 13 days 2 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 16 September 2026.
Settings and map
What settings and rules apply on Testserver?
No gather rate appears in the name: Testserver. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on Testserver?
Check: map. Procedural, generated by the game, on Testserver.
How to join
How do you connect to Testserver?
To join: start Rust, press F1 and type client.connect 92.221.57.79:28015. Or press Launch Rust here and Steam opens the game and connects you.