ServerName
Offline 92.217.163.72:28015 checked 15d ago
Server instruments
no direct query in 48 hoursPlayers now
20% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 31/500
- 127/100
- 46/225
- 15/700
- 45/700
- 215/260
Quick answers
from the figures on this pageWipe schedule
When does ServerName wipe?
Its rhythm cannot be told from the wipes of ServerName on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 15 days 8 hours ago.
Lists and filters
How should you read the tags on ServerName?
These are the tags ServerName publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): 5 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does ServerName appear in Rust Metrics lists and filters?
These Rust Metrics lists carry ServerName: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does ServerName sit in the rankings?
Player hours over seven days put ServerName at #14,487, in the top 67% of all ranked servers.
What player count does ServerName carry?
Reading for ServerName: offline at this moment; last seen 15 days 5 hours ago.
Server
Which location does ServerName run from?
Reading: location. ServerName gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 92.217.163.72:28015.
What Rust version is ServerName on?
Rust network protocol 2634 and build 167781 on Windows is the build ServerName runs. Check: protocol. To join, your game must match; Steam handles the update.
Is ServerName up, and how often does it stay up?
Check: connection. ServerName is offline at this moment. Last contact was 15 days 5 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 14 October 2026.
Rules and settings
What settings and rules apply on ServerName?
Check: gather rate. The name ServerName does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on ServerName?
Check: map. Procedural, generated by the game, on ServerName.
Join
How can you get onto ServerName?
Press F1 in Rust and enter client.connect 92.217.163.72:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.