TestSpielwiese
Offline 92.208.63.220:28015 checked 2d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 07:24 UTC13d ago | 1 | – | running | 0 |
| Sun 11 Oct, 08:34 UTC17d ago | 1 | held half | 4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 205/500
- 121/100
- 183/225
- 126/700
- 19/200
- 50/1000
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on TestSpielwiese?
At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours. Above half that peak the crowd stayed until the next wipe in 100% of recent wipes.
What wipe timing does TestSpielwiese follow?
The rhythm of TestSpielwiese's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 13 days 8 hours ago.
Tag meanings
Which tags does TestSpielwiese carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server from TestSpielwiese. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show TestSpielwiese?
These Rust Metrics lists carry TestSpielwiese: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
Where does TestSpielwiese sit in the rankings?
Player hours over seven days put TestSpielwiese at #6,396, in the top 29% of all ranked servers.
What player count does TestSpielwiese carry?
TestSpielwiese is not responding; status offline, last seen 2 days 18 hours ago. Seven-day check: 0 players on average. Peak reading: 1.
Operator and location
What location is TestSpielwiese hosted in?
No region comes from TestSpielwiese. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 92.208.63.220:28015.
What Rust version is TestSpielwiese on?
Rust network protocol 2635 and build 168909 on Windows is the build TestSpielwiese runs. Check: protocol. To join, your game must match; Steam handles the update.
Is TestSpielwiese up, and how often does it stay up?
Check: connection. TestSpielwiese is offline at this moment. Last contact was 2 days 18 hours ago. Uptime for the last 7 full days: 51 of 168 hours, or 30%. The first sighting on Rust Metrics was 14 September 2026.
Rules and settings
How is TestSpielwiese configured, and what rules are in force?
No gather rate appears in the name: TestSpielwiese. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
How to join
How do you connect to TestSpielwiese?
Press F1 in Rust and enter client.connect 92.208.63.220:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.