your_server_name
Offline 92.208.231.11:28015 checked 25d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 21 Sep, 15:38 UTC36d ago | 5 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 222/500
- 132/100
- 187/225
- 32/200
- 199/700
- 63/1000
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on your_server_name?
At their busiest, its recent wipes drew 5 players on average. Peak crowd on the latest wipe: 1 hours in.
What wipe timing does your_server_name follow?
The rhythm of your_server_name's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 36 days 2 hours ago.
Tag meanings
How should you read the tags on your_server_name?
These are the tags your_server_name publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp8 (Max players): Slots: 8; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): Build 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does your_server_name appear in Rust Metrics lists and filters?
Rust Metrics lists featuring your_server_name: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does your_server_name sit in the rankings?
Player hours over seven days put your_server_name at #15,905, in the top 70% of all ranked servers.
What player count does your_server_name carry?
Reading for your_server_name: offline at this moment; last seen 25 days 3 hours ago.
Operator and location
Where does your_server_name sit?
Reading: location. your_server_name gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 92.208.231.11:28015.
What Rust version is your_server_name on?
Version check: Rust network protocol 2633 and build 164530 on Windows, run by your_server_name. Matching protocol is required to join. Let Steam update your game.
How reliable is your_server_name, and is it online now?
your_server_name reports offline. The last reading came 25 days 3 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 21 September 2026.
Settings and map
How is your_server_name configured, and what rules are in force?
Reading the name gives no gather rate for your_server_name. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is your_server_name on?
Check: map. Procedural, generated by the game, on your_server_name.
Connection
How can you get onto your_server_name?
Press F1 in Rust and enter client.connect 92.208.231.11:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.