TEST
Offline 92.208.11.128:28015 checked 14h ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 169/500
- 128/100
- 81/700
- 23/200
- 25/1000
- 265/700
Quick answers
from the figures on this pageReset cycle
When does TEST wipe?
The rhythm of TEST's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 20 days 20 hours ago the current world was made.
Tag meanings
Which tags does TEST carry, and what do they mean?
These are the tags TEST publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does TEST appear in Rust Metrics lists and filters?
Rust Metrics lists featuring TEST: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does TEST hold among Rust servers?
Ranking for TEST: #8,901 on seven-day player hours, top 40% of all ranked servers.
What player count does TEST carry?
Reading for TEST: offline at this moment; last seen 14 hours ago. Seven-day check: 1 players on average. Peak reading: 1. Average at the busiest hour was 1 players, at 22:00 UTC over the last 48 hours.
Operator and location
Where does TEST sit?
No region tag on TEST. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 92.208.11.128:28015.
What Rust version is TEST on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by TEST. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is TEST, and is it online now?
TEST reports offline. The last reading came 14 hours ago. Uptime for the last 7 full days: 11 of 168 hours, or 7%. The first sighting on Rust Metrics was 21 October 2026.
Settings and map
What rules does TEST enforce, and what are its settings?
No gather rate appears in the name: TEST. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is off.
What map is TEST on?
Check: map. Procedural, generated by the game, on TEST.
Connection
How do you connect to TEST?
Press F1 in Rust and enter client.connect 92.208.11.128:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.