Art Of Rust Testing
Offline 92.207.27.146:28015 checked 11d ago
Server instruments
no direct query in 48 hoursPlayers now
25% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 154/500
- 120/100
- 186/225
- 78/700
- 8/200
- 22/1000
Quick answers
from the figures on this pageReset cycle
When does Art Of Rust Testing wipe?
The rhythm of Art Of Rust Testing's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 21 days 22 hours ago the current world was made.
Lists and filters
How should you read the tags on Art Of Rust Testing?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp8 (Max players): 8 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167058 (Build): The server runs game build 167058; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Art Of Rust Testing. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Art Of Rust Testing?
On Rust Metrics, Art Of Rust Testing sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does Art Of Rust Testing sit in the rankings?
Player hours over seven days put Art Of Rust Testing at #11,496, in the top 53% of all ranked servers.
What player count does Art Of Rust Testing carry?
Art Of Rust Testing is not responding; status offline, last seen 11 days 13 hours ago.
Operator and location
Where does Art Of Rust Testing sit?
Reading: location. Art Of Rust Testing gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 92.207.27.146:28015.
What Rust version is Art Of Rust Testing on?
Version check: Rust network protocol 2634 and build 167058 on Windows, run by Art Of Rust Testing. Matching protocol is required to join. Let Steam update your game.
How reliable is Art Of Rust Testing, and is it online now?
Reading: offline. Art Of Rust Testing last answered 11 days 13 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 17 October 2026.
Rules and settings
What rules does Art Of Rust Testing enforce, and what are its settings?
Check: gather rate. The name Art Of Rust Testing does not state one. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC off, Valve's system.
Which map is live on Art Of Rust Testing?
Procedural map on Art Of Rust Testing, made by the game's generator.
How to join
What do you do to join Art Of Rust Testing?
Press F1 in Rust and enter client.connect 92.207.27.146:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.