TroubleChute
Offline 92.183.2.255:28015 checked 1d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 55% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 91/500
- 121/100
- 104/225
- 32/200
- 90/700
- 29/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does TroubleChute follow?
The rhythm of TroubleChute's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 22 days 10 hours ago the current world was made.
Tag meanings
Which tags does TroubleChute carry, and what do they mean?
Tags published by TroubleChute, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show TroubleChute?
Rust Metrics lists featuring TroubleChute: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does TroubleChute hold among Rust servers?
Ranking for TroubleChute: #12,200 on seven-day player hours, top 55% of all ranked servers.
What is the population on TroubleChute?
Reading for TroubleChute: offline at this moment; last seen 36 hours ago. Seven-day check: 1 players on average. Peak reading: 1. The last 48 hours peaked at 10:00 UTC, averaging 1 players at that hour.
Operator and location
Which location does TroubleChute run from?
Reading: location. TroubleChute gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 92.183.2.255:28015.
What Rust version is TroubleChute on?
Reading: TroubleChute, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on TroubleChute, and is it online?
Check: connection. TroubleChute is offline at this moment. Last contact was 36 hours ago. Reading: 1% uptime over the last 7 full days. It was up 2 of 168 hours. Reading: first seen 12 October 2026, recorded by Rust Metrics.
Map and rules
How is TroubleChute configured, and what rules are in force?
No gather rate appears in the name: TroubleChute. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is TroubleChute on?
Check: map. Procedural, generated by the game, on TroubleChute.
Connection
How can you get onto TroubleChute?
Press F1 in Rust and enter client.connect 92.183.2.255:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.