TroubleChute
Offline 92.146.164.66:28015 checked 23d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 12:17 UTC23d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 106/500
- 132/100
- 163/225
- 50/700
- 5/200
- 22/1000
Quick answers
from the figures on this pageWipe schedule
What happens on TroubleChute when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does TroubleChute follow?
Its rhythm cannot be told from the wipes of TroubleChute on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 23 days 20 hours ago the current world was made.
Tags
Which tags does TroubleChute carry, and what do they mean?
Tags published by TroubleChute, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): The server runs game build 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show TroubleChute?
These Rust Metrics lists carry TroubleChute: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does TroubleChute hold among Rust servers?
Player hours over seven days put TroubleChute at #14,830, in the top 66% of all ranked servers.
What is the population on TroubleChute?
Status for TroubleChute: offline. Last seen 23 days 20 hours ago.
Server details
What location is TroubleChute hosted in?
No region tag on TroubleChute. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 92.146.164.66:28015.
What Rust version is TroubleChute on?
Rust network protocol 2634 and build 166652 on Windows is the build TroubleChute runs. Matching protocol is required to join. Let Steam update your game.
Is TroubleChute up, and how often does it stay up?
Reading: offline. TroubleChute last answered 23 days 20 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 24 September 2026, recorded by Rust Metrics.
Settings and map
How is TroubleChute configured, and what rules are in force?
Check: gather rate. The name TroubleChute does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on TroubleChute?
The game generates a procedural map for TroubleChute.
Connection
How do you connect to TroubleChute?
Check: join. Open Rust, press F1, then enter client.connect 92.146.164.66:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.