RUST METRICSFlight deck · live data
Data live Servers11,626 Players40,809 Populated2,991 Fresh wipes 3 h88 Scan5 min
‹ All servers92.126.64.194:28015
Offline Full Queue Fresh wipe Wipe due No query

LocalRustServer1337

Offline 92.126.64.194:28015 checked 38d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,235no region published
Last wipe38d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does LocalRustServer1337 wipe, and when?

To tell the rhythm of LocalRustServer1337, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 38 days 17 hours ago.

Lists and filters

How should you read the tags on LocalRustServer1337?

These are the tags LocalRustServer1337 publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs164530 (Build): Game build reading: 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show LocalRustServer1337?

Rust Metrics lists featuring LocalRustServer1337: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

What position does LocalRustServer1337 hold among Rust servers?

Player hours over seven days put LocalRustServer1337 at #15,235, in the top – of all ranked servers.

What is the population on LocalRustServer1337?

Reading for LocalRustServer1337: offline at this moment; last seen 38 days 15 hours ago.

Operator and location

What location is LocalRustServer1337 hosted in?

No region tag on LocalRustServer1337. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 92.126.64.194:28015.

What Rust version is LocalRustServer1337 on?

Rust network protocol 2633 and build 164530 on Windows is the build LocalRustServer1337 runs. To get in, your game needs the same protocol; Steam applies the update.

How reliable is LocalRustServer1337, and is it online now?

LocalRustServer1337 reports offline. The last reading came 38 days 15 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 20 September 2026, recorded by Rust Metrics.

Map and rules

What rules does LocalRustServer1337 enforce, and what are its settings?

Reading the name gives no gather rate for LocalRustServer1337. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC off, Valve's system.

Which map is live on LocalRustServer1337?

Check: map. Procedural, generated by the game, on LocalRustServer1337.

How to join

How can you get onto LocalRustServer1337?

Press F1 in Rust and enter client.connect 92.126.64.194:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players Slots: 10.
ts8
Group limit Team cap of 8, which is the game default.
v2633
Protocol Match the game version: protocol 2633 is required.
cs164530
Build Game build reading: 164530.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.