TEST
Offline 92.124.206.153:28015 checked 6d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 41% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 28/500
- 135/100
- 33/225
- 16/700
- 4/200
- 2/1000
Quick answers
from the figures on this pageWipe schedule
What wipe timing does TEST follow?
Its rhythm cannot be told from the wipes of TEST on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 6 days 15 hours ago the current world was made.
Lists and filters
How should you read the tags on TEST?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Game build reading: 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game from TEST. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does TEST appear in Rust Metrics lists and filters?
On Rust Metrics, TEST sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player count
Where does TEST sit in the rankings?
Ranking for TEST: #9,047 on seven-day player hours, top 41% of all ranked servers.
What player count does TEST carry?
Reading for TEST: offline at this moment; last seen 6 days 12 hours ago. Check: players over seven days. Average 1, peak 2.
Operator and location
Where does TEST sit?
No region tag on TEST. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 92.124.206.153:28015.
What Rust version is TEST on?
Version check: Rust network protocol 2634 and build 167781 on Windows, run by TEST. Matching protocol is required to join. Let Steam update your game.
How reliable is TEST, and is it online now?
Reading: offline. TEST last answered 6 days 12 hours ago. Reading: 0% uptime over the last 6 full days. It was up 0 of 144 hours. The first sighting on Rust Metrics was 22 October 2026.
Rules and settings
How is TEST configured, and what rules are in force?
No gather rate appears in the name: TEST. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on TEST?
Procedural map on TEST, made by the game's generator.
Join
What do you do to join TEST?
Check: join. Open Rust, press F1, then enter client.connect 92.124.206.153:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.