24HG | Rust | Main #2
Online 91.99.37.118:28107 checked 8m ago
Server instruments
last reading Thu 04:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 80 · below 20 is lag, below 10 is badEntities
48 h range 111,500–114,045 · memory 6,160 MBUptime
13 days 3 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 01:00 UTC13d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 50/500
- 120/100
- 69/225
- 20/700
- 3/200
- 7/1000
Quick answers
from the figures on this pageWipe timing
What happens on 24HG | Rust | Main #2 when wipe day comes?
An average of 0 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in.
What wipe timing does 24HG | Rust | Main #2 follow?
The rhythm of 24HG | Rust | Main #2's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 13 days 5 hours ago the current world was made.
Lists and filters
How should you read the tags on 24HG | Rust | Main #2?
These are the tags 24HG | Rust | Main #2 publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp200 (Max players): 200 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does 24HG | Rust | Main #2 appear in Rust Metrics lists and filters?
On Rust Metrics, 24HG | Rust | Main #2 sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
What position does 24HG | Rust | Main #2 hold among Rust servers?
Player hours over seven days put 24HG | Rust | Main #2 at #15,341, in the top 69% of all ranked servers.
What player count does 24HG | Rust | Main #2 carry?
Current headcount on 24HG | Rust | Main #2: 0 players, 200 slots available. A seven-day average of 0 players is the reading.
Server details
What location is 24HG | Rust | Main #2 hosted in?
No region comes from 24HG | Rust | Main #2. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 91.99.37.118:28107.
What Rust version is 24HG | Rust | Main #2 on?
Version check: Rust network protocol 2634 and build 167781 on Linux, run by 24HG | Rust | Main #2. Matching protocol is required to join. Let Steam update your game.
Is performance on 24HG | Rust | Main #2 within range?
Check: fps. Average 124 server fps over the last 48 hours, low of 80. Within range. Peak entity count: 114,045. Buildings, deployables and all else included. Check: memory. Peak use was 6,333 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is 24HG | Rust | Main #2, and is it online now?
Reading: online. 24HG | Rust | Main #2 answers right now. By its reported uptime, the last restart was roughly 13 days 3 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
How is 24HG | Rust | Main #2 configured, and what rules are in force?
Check: gather rate. The name 24HG | Rust | Main #2 does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. VAC is on. That is Valve's anti-cheat.
Which map is live on 24HG | Rust | Main #2?
Size 4,500 and seed 2037386420: the game generates the procedural map on 24HG | Rust | Main #2 from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How can you get onto 24HG | Rust | Main #2?
Press F1 in Rust and enter client.connect 91.99.37.118:28107. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://alpha.24hgaming.com/ is where its website sits.