24HG | Rust | Main #1
Online 91.99.37.118:28103 checked 8m ago
Server instruments
last reading Thu 02:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 60 · below 20 is lag, below 10 is badEntities
48 h range 5,617–18,990 · memory 2,892 MBUptime
3 days 5 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 16% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 4 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 15:14 UTC3d ago | 3 | – | running | 0 |
| Thu 15 Oct, 19:14 UTC13d ago | 4 | held half | 9.8 days | 0 |
| Wed 14 Oct, 19:01 UTC14d ago | 4 | – | 1 days | 0 |
| Sun 4 Oct, 07:36 UTC24d ago | 3 | halved by day 2 | 10.5 days | 0 |
| Fri 25 Sep, 18:20 UTC33d ago | 2 | halved by day 6 | 8.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 28/500
- 124/100
- 36/225
- 12/700
- 3/200
- 1/1000
Quick answers
from the figures on this pageWipe timing
What happens on 24HG | Rust | Main #1 when wipe day comes?
The busiest point of its recent wipes drew 4 players on average. 4 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 33% of recent wipes. When it didn't hold, by day 4 it fell below half.
How often does 24HG | Rust | Main #1 wipe, and when?
No next wipe can be predicted for 24HG | Rust | Main #1, which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 3 days 6 hours ago.
Lists and filters
How should you read the tags on 24HG | Rust | Main #1?
Check: tags. The game's server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp200 (Max players): The server holds 200 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server from 24HG | Rust | Main #1. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does 24HG | Rust | Main #1 appear in Rust Metrics lists and filters?
On Rust Metrics, 24HG | Rust | Main #1 sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
Where does 24HG | Rust | Main #1 sit in the rankings?
Player hours over seven days put 24HG | Rust | Main #1 at #3,513, in the top 16% of all ranked servers.
How full does 24HG | Rust | Main #1 get?
Current headcount on 24HG | Rust | Main #1: 1 players, 200 slots available. Check: players over seven days. Average 1, peak 5. Check: 48-hour peak. 21:00 UTC, 5 players on average.
Operator and location
Which location does 24HG | Rust | Main #1 run from?
Reading: location. 24HG | Rust | Main #1 gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 91.99.37.118:28103.
What Rust version is 24HG | Rust | Main #1 on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by 24HG | Rust | Main #1. To get in, your game needs the same protocol; Steam applies the update.
Is performance on 24HG | Rust | Main #1 within range?
Reading: 60 server fps on average across the last 48 hours. It never dropped below 60. Peak entity count: 18,990. Buildings, deployables and all else included. Reading: 2,991 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on 24HG | Rust | Main #1, and is it online?
Check: connection. 24HG | Rust | Main #1 is online at this moment. Reading: uptime. About 3 days 5 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
How is 24HG | Rust | Main #1 configured, and what rules are in force?
No gather rate appears in the name: 24HG | Rust | Main #1. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on 24HG | Rust | Main #1?
Size 4,000 and seed 1337: the game generates the procedural map on 24HG | Rust | Main #1 from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Read the map name: Custom Map.
Connection
What do you do to join 24HG | Rust | Main #1?
To join: start Rust, press F1 and type client.connect 91.99.37.118:28103. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://alpha.24hgaming.com/.