24HG No Mans Land 2x | Solo/Duo/Trio | No-BP | Weekly
Online 91.99.37.118:27033 checked 6m ago
Server instruments
last reading Wed 22:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 86 · below 20 is lag, below 10 is badEntities
48 h range 138,791–146,015 · memory 3,783 MBUptime
1 days 5 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers, and #517 of the trio servers (top 83%). Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Tuesday 3 November, 17:09 UTC, in 5d 16h. Every Tuesday at 17:09 UTC · high confidence
Coming wipes
- WPT 1Tue 3 Nov, 17:09 UTC5d 16h
- WPT 2Thu 5 Nov, 19:00 UTC7d 18hFW
- WPT 3Tue 10 Nov, 17:09 UTC12d 16h
- WPT 4Tue 17 Nov, 17:09 UTC19d 16h
- WPT 5Tue 24 Nov, 17:09 UTC26d 16h
- WPT 6Tue 1 Dec, 17:09 UTC33d 16h
- WPT 7Thu 3 Dec, 19:00 UTC35d 18hFW
- WPT 8Tue 8 Dec, 17:09 UTC40d 16h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 28 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 17:09 UTC1d ago | – | – | running | 0 |
| Tue 20 Oct, 17:08 UTC8d ago | 1 | halved by day 2 | 7 days | 0 |
| Tue 13 Oct, 17:07 UTC15d ago | 1 | halved by day 2 | 7 days | 0 |
| Tue 6 Oct, 15:45 UTC22d ago | 1 | halved by day 1 | 7.1 days | 0 |
| Tue 29 Sep, 17:13 UTC29d ago | 1 | halved by day 1 | 6.9 days | 0 |
| Tue 22 Sep, 17:08 UTC36d ago | 1 | halved by day 1 | 7 days | 0 |
| Tue 15 Sep, 17:07 UTC43d ago | 1 | halved by day 1 | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 10/500
- 28/200
- 39/200
- 23/100
- 71/300
- 56/350
Quick answers
from the figures on this pageWipe schedule
What happens on 24HG No Mans Land 2x | Solo/Duo/Trio | No-BP | Weekly when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. 28 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. When it didn't hold, by day 1 it fell below half.
What wipe timing does 24HG No Mans Land 2x | Solo/Duo/Trio | No-BP | Weekly follow?
every Tuesday at 17:09 UTC is how 24HG No Mans Land 2x | Solo/Duo/Trio | No-BP | Weekly wipes. On Tuesday 3 November at 17:09 UTC its next wipe is due. The world in play was created 31 hours ago. Its tags carry a weekly wipe schedule.
Tag meanings
How should you read the tags on 24HG No Mans Land 2x | Solo/Duo/Trio | No-BP | Weekly?
Tags published by 24HG No Mans Land 2x | Solo/Duo/Trio | No-BP | Weekly, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp150 (Max players): The server holds 150 slots; ts3 (Group limit): Teams are capped at 3; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^w (Weekly): Wipe cycle: weekly; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does 24HG No Mans Land 2x | Solo/Duo/Trio | No-BP | Weekly appear in Rust Metrics lists and filters?
These Rust Metrics lists carry 24HG No Mans Land 2x | Solo/Duo/Trio | No-BP | Weekly: 2x Rust servers, checked live, Modded Rust servers, checked live and Trio servers, group limit 3. Reading: server list filters. It comes up under Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Weekly; Last wipe: In the last 3 days; Gather rate: 2x.
Player count
Where does 24HG No Mans Land 2x | Solo/Duo/Trio | No-BP | Weekly sit in the rankings?
Ranking for 24HG No Mans Land 2x | Solo/Duo/Trio | No-BP | Weekly: #15,195 on seven-day player hours, top 68% of all ranked servers. Among servers in trio, it stands at #517.
What is the population on 24HG No Mans Land 2x | Solo/Duo/Trio | No-BP | Weekly?
0 of 150 slots are filled on 24HG No Mans Land 2x | Solo/Duo/Trio | No-BP | Weekly right now. Check: players over seven days. Average 0, peak 1. The last 48 hours peaked at 18:00 UTC, averaging 0 players at that hour.
Server
Where does 24HG No Mans Land 2x | Solo/Duo/Trio | No-BP | Weekly sit?
Reading: location. 24HG No Mans Land 2x | Solo/Duo/Trio | No-BP | Weekly gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 91.99.37.118:27033.
What Rust version is 24HG No Mans Land 2x | Solo/Duo/Trio | No-BP | Weekly on?
Rust network protocol 2635 and build 168909 on Linux is the build 24HG No Mans Land 2x | Solo/Duo/Trio | No-BP | Weekly runs. Matching protocol is required to join. Let Steam update your game.
Is performance on 24HG No Mans Land 2x | Solo/Duo/Trio | No-BP | Weekly within range?
Over the last 48 hours the average was 136 server fps; the floor was 86. Peak entity count: 146,015. Buildings, deployables and all else included. Check: memory. Peak use was 5,777 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is 24HG No Mans Land 2x | Solo/Duo/Trio | No-BP | Weekly, and is it online now?
24HG No Mans Land 2x | Solo/Duo/Trio | No-BP | Weekly reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 29 hours ago. Uptime for the last 7 full days: 144 of 168 hours, or 86%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
How is 24HG No Mans Land 2x | Solo/Duo/Trio | No-BP | Weekly configured, and what rules are in force?
Gather rate check: 2x. That comes from the name 24HG No Mans Land 2x | Solo/Duo/Trio | No-BP | Weekly. Check: group limit. 3 players, under the name trio. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
What map is 24HG No Mans Land 2x | Solo/Duo/Trio | No-BP | Weekly on?
From seed 77462768, the game generates the procedural map on 24HG No Mans Land 2x | Solo/Duo/Trio | No-BP | Weekly. Its size is 5,000. View it on RustMaps from this page: matching size and seed give an identical map.
Join
How do you connect to 24HG No Mans Land 2x | Solo/Duo/Trio | No-BP | Weekly?
Press F1 in Rust and enter client.connect 91.99.37.118:27033. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://alpha.24hgaming.com/games/rust/servers/no-mans-land/map.