BYYYYYYSTEEER
Online 91.84.97.82:28015 checked 12m ago
Server instruments
last reading Wed 12:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 20 · below 20 is lag, below 10 is badEntities
48 h range 92,279–94,964 · memory 3,476 MBUptime
5 days 3 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 5h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC8d 5hFW
- WPT 2Thu 3 Dec, 19:00 UTC36d 5hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:31 UTC FW26d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 169/500
- 121/100
- 152/225
- 134/700
- 14/200
- 47/1000
Quick answers
from the figures on this pageWipe timing
What happens on BYYYYYYSTEEER when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in.
What wipe timing does BYYYYYYSTEEER follow?
The only wipe for BYYYYYYSTEEER is the force wipe, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 26 days 18 hours ago.
Tag meanings
How should you read the tags on BYYYYYYSTEEER?
These are the tags BYYYYYYSTEEER publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp32 (Max players): Slots: 32; ts123 (Group limit): Teams are capped at 123; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does BYYYYYYSTEEER appear in Rust Metrics lists and filters?
These Rust Metrics lists carry BYYYYYYSTEEER: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Occupancy
What position does BYYYYYYSTEEER hold among Rust servers?
Player hours over seven days put BYYYYYYSTEEER at #5,489, in the top 25% of all ranked servers.
How full does BYYYYYYSTEEER get?
0 of 32 slots are filled on BYYYYYYSTEEER right now. Check: players over seven days. Average 0, peak 2. Check: 48-hour peak. 19:00 UTC, 1 players on average.
Server details
Where does BYYYYYYSTEEER sit?
No region tag on BYYYYYYSTEEER. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 91.84.97.82:28015.
What Rust version is BYYYYYYSTEEER on?
Rust network protocol 2635 and build 168909 on Linux is the build BYYYYYYSTEEER runs. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for BYYYYYYSTEEER?
Reading: 20 server fps on average across the last 48 hours. It never dropped below 20. Check: entities. The peak was 94,964, counting buildings, deployables and the rest of the world. Reading: 4,040 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is BYYYYYYSTEEER, and is it online now?
BYYYYYYSTEEER reports online. Status: normal. Reading: uptime. About 5 days 3 hours ago it restarted, on its own count. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
What rules does BYYYYYYSTEEER enforce, and what are its settings?
No gather rate appears in the name: BYYYYYYSTEEER. Check: group limit. Up to 123 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. VAC is off. That is Valve's anti-cheat.
What map is BYYYYYYSTEEER on?
From seed 1, the game generates the procedural map on BYYYYYYSTEEER. Its size is 4,000. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How can you get onto BYYYYYYSTEEER?
Check: join. Open Rust, press F1, then enter client.connect 91.84.97.82:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://byster.one/en is where its website sits.