TEST SERVER
Offline 91.83.37.40:28015 checked 38d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 162/500
- 134/100
- 130/225
- 31/200
- 141/700
- 47/1000
Quick answers
from the figures on this pageReset cycle
How often does TEST SERVER wipe, and when?
The rhythm of TEST SERVER's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 54 days 2 hours ago the current world was made.
Tags
Which tags does TEST SERVER carry, and what do they mean?
These are the tags TEST SERVER publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs162929 (Build): Build 162929; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does TEST SERVER appear in Rust Metrics lists and filters?
On Rust Metrics, TEST SERVER sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does TEST SERVER hold among Rust servers?
Player hours over seven days put TEST SERVER at #13,747, in the top – of all ranked servers.
What player count does TEST SERVER carry?
Reading for TEST SERVER: offline at this moment; last seen 38 days 6 hours ago.
Operator and location
Where does TEST SERVER sit?
No region comes from TEST SERVER. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 91.83.37.40:28015.
What Rust version is TEST SERVER on?
Version check: Rust network protocol 2633 and build 162929 on Windows, run by TEST SERVER. Matching protocol is required to join. Let Steam update your game.
What is the uptime on TEST SERVER, and is it online?
Check: connection. TEST SERVER is offline at this moment. Last contact was 38 days 6 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 19 September 2026.
Settings and map
What rules does TEST SERVER enforce, and what are its settings?
Reading the name gives no gather rate for TEST SERVER. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. VAC is off. That is Valve's anti-cheat.
What map is TEST SERVER on?
Procedural map on TEST SERVER, made by the game's generator.
How to join
What do you do to join TEST SERVER?
Check: join. Open Rust, press F1, then enter client.connect 91.83.37.40:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.