DidiRust
Offline 91.68.16.80:28015 checked 43d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 76/500
- 122/100
- 81/225
- 31/200
- 81/700
- 17/1000
Quick answers
from the figures on this pageWipe timing
How often does DidiRust wipe, and when?
Its rhythm cannot be told from the wipes of DidiRust on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 54 days 3 hours ago the current world was made.
Lists and filters
How should you read the tags on DidiRust?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs162929 (Build): Build 162929; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game from DidiRust. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does DidiRust appear in Rust Metrics lists and filters?
These Rust Metrics lists carry DidiRust: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does DidiRust sit in the rankings?
Ranking for DidiRust: #14,764 on seven-day player hours, top – of all ranked servers.
What is the population on DidiRust?
Reading for DidiRust: offline at this moment; last seen 43 days 6 hours ago.
Operator and location
Where does DidiRust sit?
Reading: location. DidiRust gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 91.68.16.80:28015.
What Rust version is DidiRust on?
Version check: Rust network protocol 2633 and build 162929 on Windows, run by DidiRust. Matching protocol is required to join. Let Steam update your game.
How reliable is DidiRust, and is it online now?
DidiRust reports offline. The last reading came 43 days 6 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Rules and settings
What settings and rules apply on DidiRust?
Reading the name gives no gather rate for DidiRust. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
What map is DidiRust on?
The game generates a procedural map for DidiRust.
Join
How do you connect to DidiRust?
Press F1 in Rust and enter client.connect 91.68.16.80:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.