RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h90 Scan5 min
‹ All servers91.55.34.212:28015
Offline Full Queue Fresh wipe Wipe due No query

Ricky's Test Server

Offline 91.55.34.212:28015 checked 5d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 1
Rank#15,272top 69%
Last wipe5d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct17 Oct20 Oct22 Oct25 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap8 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Thu 22 OctWed 14 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 20:49 UTC5d ago 1 – running 0
Wed 14 Oct, 20:29 UTC13d ago 1 halved by day 2 8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Ricky's Test Server?

The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 2 hours. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. By day 2 it fell below half when it didn't.

How often does Ricky's Test Server wipe, and when?

Its rhythm cannot be told from the wipes of Ricky's Test Server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 5 days 21 hours ago.

Tags

Which tags does Ricky's Test Server carry, and what do they mean?

These are the tags Ricky's Test Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Ricky's Test Server appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Ricky's Test Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player count

What position does Ricky's Test Server hold among Rust servers?

Ranking for Ricky's Test Server: #15,272 on seven-day player hours, top 69% of all ranked servers.

What is the population on Ricky's Test Server?

Reading for Ricky's Test Server: offline at this moment; last seen 5 days 19 hours ago. Seven-day check: 0 players on average. Peak reading: 1.

Server

What location is Ricky's Test Server hosted in?

Reading: location. Ricky's Test Server gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 91.55.34.212:28015.

What Rust version is Ricky's Test Server on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by Ricky's Test Server. To get in, your game needs the same protocol; Steam applies the update.

How reliable is Ricky's Test Server, and is it online now?

Ricky's Test Server reports offline. The last reading came 5 days 19 hours ago. Reading: 2% uptime over the last 7 full days. It was up 4 of 168 hours. Check: first contact. Rust Metrics logged it on 14 October 2026.

Map and rules

What rules does Ricky's Test Server enforce, and what are its settings?

No gather rate appears in the name: Ricky's Test Server. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

What map is Ricky's Test Server on?

Check: map. Procedural, generated by the game, on Ricky's Test Server.

Join

What do you do to join Ricky's Test Server?

Press F1 in Rust and enter client.connect 91.55.34.212:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players Slots: 10.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.