ServerDevServer
Offline 91.245.44.75:28017 checked 6d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 21:09 UTC7d ago | 1 | – | running | 1 |
| Mon 19 Oct, 14:41 UTC9d ago | 1 | – | 2.3 days | 1 |
| Fri 16 Oct, 18:50 UTC12d ago | 1 | – | 2.8 days | 1 |
| Thu 15 Oct, 15:23 UTC13d ago | 1 | – | 1.1 days | 1 |
| Sun 11 Oct, 05:19 UTC17d ago | 1 | – | 4.4 days | 1 |
| Sat 10 Oct, 09:28 UTC18d ago | 1 | – | 0.8 days | 1 |
| Fri 9 Oct, 21:27 UTC18d ago | 1 | – | 0.5 days | 2 |
| Thu 8 Oct, 00:11 UTC20d ago | 2 | – | 1.9 days | 0 |
| Wed 7 Oct, 00:14 UTC21d ago | 3 | – | 1 days | 1 |
| Mon 5 Oct, 23:13 UTC22d ago | 3 | – | 1 days | 1 |
| Sun 4 Oct, 05:05 UTC24d ago | 2 | – | 1.8 days | 0 |
| Wed 30 Sep, 14:59 UTC28d ago | 1 | held half | 3.6 days | 0 |
| Tue 29 Sep, 13:49 UTC29d ago | 1 | – | 1 days | 0 |
| Mon 28 Sep, 08:55 UTC30d ago | 2 | – | 1.2 days | 0 |
| Sun 27 Sep, 09:50 UTC31d ago | 2 | – | 1 days | 0 |
| Sat 26 Sep, 07:17 UTC32d ago | 1 | – | 1.1 days | 1 |
| Fri 25 Sep, 09:47 UTC33d ago | 1 | – | 0.9 days | 0 |
| Wed 23 Sep, 07:09 UTC35d ago | 1 | – | 2.1 days | 0 |
| Tue 22 Sep, 06:23 UTC36d ago | 1 | – | 1 days | 1 |
| Sun 20 Sep, 14:37 UTC38d ago | 1 | – | 1.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 107/500
- 127/100
- 122/225
- 94/700
- 25/200
- 24/1000
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on ServerDevServer?
An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 1 hours.
What wipe timing does ServerDevServer follow?
There is no next wipe to predict: ServerDevServer wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 6 days 23 hours ago.
Tags
How should you read the tags on ServerDevServer?
These are the tags ServerDevServer publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): The server holds 100 slots; ts30 (Group limit): You may team up with at most 30; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show ServerDevServer?
These Rust Metrics lists carry ServerDevServer: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Occupancy
What position does ServerDevServer hold among Rust servers?
Player hours over seven days put ServerDevServer at #13,549, in the top 61% of all ranked servers.
What is the population on ServerDevServer?
Reading for ServerDevServer: offline at this moment; last seen 6 days 21 hours ago. Check: players over seven days. Average 0, peak 1.
Operator and location
Where does ServerDevServer sit?
Reading: location. ServerDevServer gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 91.245.44.75:28017.
What Rust version is ServerDevServer on?
Version check: Rust network protocol 2634 and build 167781 on Windows, run by ServerDevServer. Matching protocol is required to join. Let Steam update your game.
What is the uptime on ServerDevServer, and is it online?
Check: connection. ServerDevServer is offline at this moment. Last contact was 6 days 21 hours ago. Reading: 2% uptime over the last 7 full days. It was up 3 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
How is ServerDevServer configured, and what rules are in force?
No gather rate appears in the name: ServerDevServer. Check: group limit. Up to 30 players. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is off. That is Valve's anti-cheat.
What map is ServerDevServer on?
Size 5,000 and seed 543625: the game generates the procedural map on ServerDevServer from them. View it on RustMaps from this page: matching size and seed give an identical map. Read the map name: discord.gg/atlasrust.
Connection
What do you do to join ServerDevServer?
Press F1 in Rust and enter client.connect 91.245.44.75:28017. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.