RUST METRICSFlight deck · live data
Data live Servers11,806 Players72,381 Populated3,700 Fresh wipes 3 h114 Scan5 min
‹ All servers91.245.44.75:28017
Offline Full Queue Fresh wipe Wipe due No query

ServerDevServer

Offline 91.245.44.75:28017 checked 6d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 1
Rank#13,549top 61%
Last wipe6d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Wed 21 OctMon 19 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 21:09 UTC7d ago 1 – running 1
Mon 19 Oct, 14:41 UTC9d ago 1 – 2.3 days 1
Fri 16 Oct, 18:50 UTC12d ago 1 – 2.8 days 1
Thu 15 Oct, 15:23 UTC13d ago 1 – 1.1 days 1
Sun 11 Oct, 05:19 UTC17d ago 1 – 4.4 days 1
Sat 10 Oct, 09:28 UTC18d ago 1 – 0.8 days 1
Fri 9 Oct, 21:27 UTC18d ago 1 – 0.5 days 2
Thu 8 Oct, 00:11 UTC20d ago 2 – 1.9 days 0
Wed 7 Oct, 00:14 UTC21d ago 3 – 1 days 1
Mon 5 Oct, 23:13 UTC22d ago 3 – 1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on ServerDevServer?

An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 1 hours.

What wipe timing does ServerDevServer follow?

There is no next wipe to predict: ServerDevServer wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 6 days 23 hours ago.

Tags

How should you read the tags on ServerDevServer?

These are the tags ServerDevServer publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): The server holds 100 slots; ts30 (Group limit): You may team up with at most 30; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show ServerDevServer?

These Rust Metrics lists carry ServerDevServer: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Occupancy

What position does ServerDevServer hold among Rust servers?

Player hours over seven days put ServerDevServer at #13,549, in the top 61% of all ranked servers.

What is the population on ServerDevServer?

Reading for ServerDevServer: offline at this moment; last seen 6 days 21 hours ago. Check: players over seven days. Average 0, peak 1.

Operator and location

Where does ServerDevServer sit?

Reading: location. ServerDevServer gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 91.245.44.75:28017.

What Rust version is ServerDevServer on?

Version check: Rust network protocol 2634 and build 167781 on Windows, run by ServerDevServer. Matching protocol is required to join. Let Steam update your game.

What is the uptime on ServerDevServer, and is it online?

Check: connection. ServerDevServer is offline at this moment. Last contact was 6 days 21 hours ago. Reading: 2% uptime over the last 7 full days. It was up 3 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Map and rules

How is ServerDevServer configured, and what rules are in force?

No gather rate appears in the name: ServerDevServer. Check: group limit. Up to 30 players. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is off. That is Valve's anti-cheat.

What map is ServerDevServer on?

Size 5,000 and seed 543625: the game generates the procedural map on ServerDevServer from them. View it on RustMaps from this page: matching size and seed give an identical map. Read the map name: discord.gg/atlasrust.

Connection

What do you do to join ServerDevServer?

Press F1 in Rust and enter client.connect 91.245.44.75:28017. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts30,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp100
Max players The server holds 100 slots.
ts30
Group limit You may team up with at most 30.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167781
Build Build 167781.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.