RUST METRICSFlight deck · live data
Data live Servers11,806 Players70,052 Populated3,612 Fresh wipes 3 h182 Scan5 min
‹ All servers91.245.44.75:28015
Offline Full Queue Fresh wipe Wipe due No query

ServerDevServer

Offline 91.245.44.75:28015 checked 1d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 1
Rank#7,160top 32%
Last wipe6d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

AveragePeak
0123414:0015:0017:0018:0020:0021:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct14 Oct22 Oct29 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.6 daysbetween real wipes
on rhythm40%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctMon 12 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 15:38 UTC6d ago 1 – running 0
Thu 15 Oct, 14:55 UTC13d ago 0 – 7 days 1
Mon 12 Oct, 14:03 UTC16d ago 1 – 3 days 1
Fri 2 Oct, 17:51 UTC26d ago 1 – 9.8 days 1
Thu 1 Oct, 23:36 UTC FW27d ago 1 – 0.8 days 0
Fri 25 Sep, 08:11 UTC34d ago 0 – 6.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on ServerDevServer when wipe day comes?

An average of 1 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe.

What wipe timing does ServerDevServer follow?

There is no next wipe to predict: ServerDevServer wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 6 days 17 hours ago the current world was made.

Lists and filters

Which tags does ServerDevServer carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game from ServerDevServer. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does ServerDevServer appear in Rust Metrics lists and filters?

These Rust Metrics lists carry ServerDevServer: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Occupancy

Where does ServerDevServer sit in the rankings?

Ranking for ServerDevServer: #7,160 on seven-day player hours, top 32% of all ranked servers.

What is the population on ServerDevServer?

ServerDevServer is not responding; status offline, last seen 39 hours ago. Check: players over seven days. Average 0, peak 1.

Server

What location is ServerDevServer hosted in?

No region comes from ServerDevServer. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 91.245.44.75:28015.

What Rust version is ServerDevServer on?

Rust network protocol 2635 and build 168909 on Windows is the build ServerDevServer runs. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on ServerDevServer, and is it online?

Check: connection. ServerDevServer is offline at this moment. Last contact was 39 hours ago. Uptime for the last 7 full days: 127 of 168 hours, or 76%. Reading: first seen 17 September 2026, recorded by Rust Metrics.

Settings and map

How is ServerDevServer configured, and what rules are in force?

Check: gather rate. The name ServerDevServer does not state one. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is off.

Which map is live on ServerDevServer?

Check: map. Procedural, generated by the game, on ServerDevServer.

How to join

How can you get onto ServerDevServer?

To join: start Rust, press F1 and type client.connect 91.245.44.75:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players The server holds 50 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.