RUST METRICSFlight deck · live data
Data live Servers11,802 Players69,058 Populated3,653 Fresh wipes 3 h129 Scan5 min
‹ All servers91.244.71.128:28115
Offline Full Queue Fresh wipe Wipe due No query

RandomRaids local test

Offline 91.244.71.128:28115 checked 23h ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.5 1 1.5 2 PAX 0 /2

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,348top 69%
Last wipe10d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

AveragePeak
0123422:0003:0008:0012:0017:0022:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does RandomRaids local test follow?

To tell the rhythm of RandomRaids local test, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 10 days 13 hours ago.

Tags

How should you read the tags on RandomRaids local test?

These are the tags RandomRaids local test publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show RandomRaids local test?

Rust Metrics lists featuring RandomRaids local test: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

What position does RandomRaids local test hold among Rust servers?

Player hours over seven days put RandomRaids local test at #15,348, in the top 69% of all ranked servers.

What is the population on RandomRaids local test?

Status for RandomRaids local test: offline. Last seen 23 hours ago. Seven-day reading: 0 players on average.

Server details

Which location does RandomRaids local test run from?

No region comes from RandomRaids local test. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 91.244.71.128:28115.

What Rust version is RandomRaids local test on?

Rust network protocol 2634 and build 167781 on Windows is the build RandomRaids local test runs. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is RandomRaids local test, and is it online now?

RandomRaids local test reports offline. The last reading came 23 hours ago. Reading: 20% uptime over the last 6 full days. It was up 29 of 144 hours. The first sighting on Rust Metrics was 21 October 2026.

Rules and settings

How is RandomRaids local test configured, and what rules are in force?

No gather rate appears in the name: RandomRaids local test. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.

Which map is live on RandomRaids local test?

Procedural map on RandomRaids local test, made by the game's generator.

How to join

How can you get onto RandomRaids local test?

To join: start Rust, press F1 and type client.connect 91.244.71.128:28115. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp2
Max players The server holds 2 slots.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167781
Build Build 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.