RandomRaids local test
Offline 91.244.71.120:28115 checked 4d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 08:06 UTC10d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 205/500
- 121/100
- 183/225
- 126/700
- 19/200
- 50/1000
Quick answers
from the figures on this pageWipe timing
When does RandomRaids local test wipe?
To tell the rhythm of RandomRaids local test, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 10 days 11 hours ago.
Tags
Which tags does RandomRaids local test carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): 2 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Game build reading: 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game from RandomRaids local test. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does RandomRaids local test appear in Rust Metrics lists and filters?
These Rust Metrics lists carry RandomRaids local test: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What position does RandomRaids local test hold among Rust servers?
Player hours over seven days put RandomRaids local test at #15,323, in the top 69% of all ranked servers.
What is the population on RandomRaids local test?
Status for RandomRaids local test: offline. Last seen 4 days 13 hours ago. Seven-day reading: 0 players on average.
Server details
Where does RandomRaids local test sit?
Reading: location. RandomRaids local test gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 91.244.71.120:28115.
What Rust version is RandomRaids local test on?
Rust network protocol 2634 and build 167781 on Windows is the build RandomRaids local test runs. To get in, your game needs the same protocol; Steam applies the update.
How reliable is RandomRaids local test, and is it online now?
Check: connection. RandomRaids local test is offline at this moment. Last contact was 4 days 13 hours ago. Reading: 1% uptime over the last 7 full days. It was up 1 of 168 hours. The first sighting on Rust Metrics was 17 October 2026.
Rules and settings
What settings and rules apply on RandomRaids local test?
Reading the name gives no gather rate for RandomRaids local test. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
Which map is live on RandomRaids local test?
Procedural map on RandomRaids local test, made by the game's generator.
How to join
How can you get onto RandomRaids local test?
Check: join. Open Rust, press F1, then enter client.connect 91.244.71.120:28115. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.