[TEST] QAZAQ FLOOD LAB - do not join
Offline 91.231.66.96:28115 checked 44d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 205/500
- 121/100
- 183/225
- 126/700
- 19/200
- 50/1000
Quick answers
from the figures on this pageWipe schedule
When does [TEST] QAZAQ FLOOD LAB - do not join wipe?
The rhythm of [TEST] QAZAQ FLOOD LAB - do not join's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 45 days 4 hours ago the current world was made.
Tag meanings
Which tags does [TEST] QAZAQ FLOOD LAB - do not join carry, and what do they mean?
These are the tags [TEST] QAZAQ FLOOD LAB - do not join publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): Slots: 2; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): Game build reading: 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show [TEST] QAZAQ FLOOD LAB - do not join?
On Rust Metrics, [TEST] QAZAQ FLOOD LAB - do not join sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does [TEST] QAZAQ FLOOD LAB - do not join sit in the rankings?
Ranking for [TEST] QAZAQ FLOOD LAB - do not join: #15,126 on seven-day player hours, top – of all ranked servers.
What player count does [TEST] QAZAQ FLOOD LAB - do not join carry?
Reading for [TEST] QAZAQ FLOOD LAB - do not join: offline at this moment; last seen 44 days 17 hours ago.
Server details
Which location does [TEST] QAZAQ FLOOD LAB - do not join run from?
No region comes from [TEST] QAZAQ FLOOD LAB - do not join. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 91.231.66.96:28115.
What Rust version is [TEST] QAZAQ FLOOD LAB - do not join on?
Reading: [TEST] QAZAQ FLOOD LAB - do not join, Rust network protocol 2633 and build 163794, Windows. Check: protocol. To join, your game must match; Steam handles the update.
Is [TEST] QAZAQ FLOOD LAB - do not join up, and how often does it stay up?
Check: connection. [TEST] QAZAQ FLOOD LAB - do not join is offline at this moment. Last contact was 44 days 17 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Rules and settings
How is [TEST] QAZAQ FLOOD LAB - do not join configured, and what rules are in force?
No gather rate appears in the name: [TEST] QAZAQ FLOOD LAB - do not join. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Connection
How can you get onto [TEST] QAZAQ FLOOD LAB - do not join?
Check: join. Open Rust, press F1, then enter client.connect 91.231.66.96:28115. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.