RUST METRICSFlight deck · live data
Data live Servers11,643 Players37,948 Populated2,905 Fresh wipes 3 h68 Scan5 min
‹ All servers91.229.161.17:28015
Offline Full Queue Fresh wipe Wipe due No query

Fury Rust #1 [PVE | NOLIMIT]

Offline EU 91.229.161.17:28015 checked 9d ago

monthly wipes vanillamoddedoxidepve
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 1 /1

Players now

100% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,012top 59% · #2436 in EU
Last wipe12d agomonthly schedule
Next wipe8d 15hThu 5 Nov, 19:00 UTC FW
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct19 Oct21 Oct22 Oct24 Oct25 Oct

Top 59% of all ranked servers, top 83% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 8d 15h. The force wipe

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does Fury Rust #1 [PVE | NOLIMIT] follow?

An estimate from the force wipe gives Fury Rust #1 [PVE | NOLIMIT]'s next wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world in play was created 12 days 10 hours ago. The tags state a wipe schedule of one wipe a month.

Tag meanings

Which tags does Fury Rust #1 [PVE | NOLIMIT] carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): The server runs game build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^k (Build server): Builds: a place to practise and design bases; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game; EU (Europe): The server browser files it under Europe from Fury Rust #1 [PVE | NOLIMIT]. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Fury Rust #1 [PVE | NOLIMIT]?

Rust Metrics lists featuring Fury Rust #1 [PVE | NOLIMIT]: EU Rust servers, checked, Modded Rust servers, checked live, Build and creative servers and Rust PvE servers. Check: filters. On the server list it appears under these: Region: Europe; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Player count

What position does Fury Rust #1 [PVE | NOLIMIT] hold among Rust servers?

Player hours over the last seven days put Fury Rust #1 [PVE | NOLIMIT] at #13,012, #2,436 in Europe, in the top 59% of all ranked servers.

How full does Fury Rust #1 [PVE | NOLIMIT] get?

Reading for Fury Rust #1 [PVE | NOLIMIT]: offline at this moment; last seen 9 days 10 hours ago.

Operator and location

What location is Fury Rust #1 [PVE | NOLIMIT] hosted in?

Its EU tag places Fury Rust #1 [PVE | NOLIMIT] in Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 91.229.161.17:28015.

What Rust version is Fury Rust #1 [PVE | NOLIMIT] on?

Rust network protocol 2634 and build 167781 on Windows is the build Fury Rust #1 [PVE | NOLIMIT] runs. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on Fury Rust #1 [PVE | NOLIMIT], and is it online?

Check: connection. Fury Rust #1 [PVE | NOLIMIT] is offline at this moment. Last contact was 9 days 10 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 18 October 2026.

Map and rules

How is Fury Rust #1 [PVE | NOLIMIT] configured, and what rules are in force?

No gather rate appears in the name: Fury Rust #1 [PVE | NOLIMIT]. The group cap is 8 players, which is the default in the game. Mode check gives build & creative; a build sandbox with no gathering. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Vanilla is the label it uses: rates, kits and rules are exactly as Facepunch ships them. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Fury Rust #1 [PVE | NOLIMIT]?

The game generates a procedural map for Fury Rust #1 [PVE | NOLIMIT].

Join

How can you get onto Fury Rust #1 [PVE | NOLIMIT]?

Press F1 in Rust and enter client.connect 91.229.161.17:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,^p,^m,^v,^k,EU,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp1
Max players The server holds 1 slots.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build The server runs game build 167781.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Difficulty

^v
Vanilla Rates, kits and rules are exactly as Facepunch ships them.

Gameplay

^p
PvE There is no player-on-player combat here; the danger comes from the world.
^k
Build server Builds: a place to practise and design bases.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.