RUST METRICSFlight deck · live data
Data live Servers11,744 Players74,144 Populated3,692 Fresh wipes 3 h138 Scan5 min
‹ All servers91.229.114.45:28031
Online Full Queue Fresh wipe Wipe due No query

Rednecks Of Rust 5x PvE|US

Online NA · us5 91.229.114.45:28031 checked 12m ago

5x moddedoxidepve
COM 1 · connect

Server instruments

last reading Wed 12:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 60 SERVER FPS

Server fps

48 h low 57 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 48,920 ×1000

Entities

48 h range 46,141–49,022 · memory 2,779 MB
1239 ET SINCE RESTART 3D 17H

Uptime

3 days 17 hours since its last restart, at the last reading
7-day average0peak 3
Rank#7,190top 32% · #1097 in NA
Last wipe3d agono schedule published
Next wipe–no rhythm it keeps
Memory2,779MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75114:0023:0008:0018:0003:0012:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608014:0023:0008:0018:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 32% of all ranked servers, top 59% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Sat 24 OctSat 10 OctThu 8 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 28 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 18:30 UTC3d ago 3 – running 0
Sat 10 Oct, 15:04 UTC17d ago 1 halved by day 1 14.1 days 0
Thu 8 Oct, 14:58 UTC19d ago 1 held half 2 days 0
Wed 7 Oct, 16:59 UTC20d ago 1 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on Rednecks Of Rust 5x PvE|US?

At their busiest, its recent wipes drew 2 players on average. 28 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 50% of its recent wipes. When it didn't hold, by day 1 it fell below half.

How often does Rednecks Of Rust 5x PvE|US wipe, and when?

No next wipe can be predicted for Rednecks Of Rust 5x PvE|US, which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 3 days 18 hours ago.

Tag meanings

Which tags does Rednecks Of Rust 5x PvE|US carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): 100 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $rus5 (Region code): us5 is the region code on record; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game; NA (North America): The server browser files it under North America from Rednecks Of Rust 5x PvE|US. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Rednecks Of Rust 5x PvE|US appear in Rust Metrics lists and filters?

On Rust Metrics, Rednecks Of Rust 5x PvE|US sits in these lists: Best 5x Rust servers: live readings, Modded Rust servers, checked live, Rust PvE servers and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 5x.

Occupancy

What position does Rednecks Of Rust 5x PvE|US hold among Rust servers?

Player hours over the last seven days put Rednecks Of Rust 5x PvE|US at #7,190, #1,097 in North America, in the top 32% of all ranked servers.

How full does Rednecks Of Rust 5x PvE|US get?

0 of 100 slots are filled on Rednecks Of Rust 5x PvE|US right now. Check: players over seven days. Average 0, peak 3. Average at the busiest hour was 1 players, at 17:00 UTC over the last 48 hours.

Server

Where does Rednecks Of Rust 5x PvE|US sit?

The NA tag puts Rednecks Of Rust 5x PvE|US in North America, and its region code is us5. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 91.229.114.45:28031.

What Rust version is Rednecks Of Rust 5x PvE|US on?

Reading: Rednecks Of Rust 5x PvE|US, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.

Is performance on Rednecks Of Rust 5x PvE|US within range?

Over the last 48 hours the average was 60 server fps; the floor was 57. Reading: 49,022 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 2,848 MB. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is Rednecks Of Rust 5x PvE|US, and is it online now?

Rednecks Of Rust 5x PvE|US reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 3 days 17 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

What settings and rules apply on Rednecks Of Rust 5x PvE|US?

Gather rate check: 5x. That comes from the name Rednecks Of Rust 5x PvE|US. 8 players per group, the default value. pve, no combat against other players — that is the game mode. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

What map is Rednecks Of Rust 5x PvE|US on?

Check: map. Procedural, size 3,000, seed 41279, generated by the game on Rednecks Of Rust 5x PvE|US. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

How do you connect to Rednecks Of Rust 5x PvE|US?

Press F1 in Rust and enter client.connect 91.229.114.45:28031. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$rus5,v2635,^p,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players 100 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$rus5
Region code us5 is the region code on record.

Gameplay

^p
PvE Check: mode. PvE, so the world supplies the danger, not other players.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.