Four Horsemen | Dickaroo | PVE | 5X | 10/1
Online NA 64.40.223.6:28020 checked 11m ago
Server instruments
last reading Wed 10:00 UTCPlayers now
5% full 7-day avg7-day peakServer fps
48 h low 29 · below 20 is lag, below 10 is badEntities
48 h range 150,538–157,859 · memory 4,464 MBUptime
23 h 3 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 10% of all ranked servers, top 19% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 6h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC8d 6hFW
- WPT 2Thu 3 Dec, 19:00 UTC36d 6hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 9, 5 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:49 UTC FW26d ago | 9 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 2/100
- 1/50
- 1/100
- 2/500
- 14/150
- 2/50
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Four Horsemen | Dickaroo | PVE | 5X | 10/1?
An average of 9 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 5 hours.
How often does Four Horsemen | Dickaroo | PVE | 5X | 10/1 wipe, and when?
With the force wipe, once a month, Four Horsemen | Dickaroo | PVE | 5X | 10/1 wipes. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world it runs now was made 26 days 18 hours ago. The tags state a wipe schedule of one wipe a month.
Lists and filters
Which tags does Four Horsemen | Dickaroo | PVE | 5X | 10/1 carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp20 (Max players): The server holds 20 slots; ts16 (Group limit): Team cap: 16; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game; NA (North America): North America is the browser category it sits in from Four Horsemen | Dickaroo | PVE | 5X | 10/1. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Four Horsemen | Dickaroo | PVE | 5X | 10/1?
On Rust Metrics, Four Horsemen | Dickaroo | PVE | 5X | 10/1 sits in these lists: Best 5x Rust servers: live readings, Modded Rust servers, checked live, Rust PvE servers and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.
Population
What position does Four Horsemen | Dickaroo | PVE | 5X | 10/1 hold among Rust servers?
Top 10% of all ranked servers: Four Horsemen | Dickaroo | PVE | 5X | 10/1 takes #2,235 on seven-day player hours and #353 in North America.
What player count does Four Horsemen | Dickaroo | PVE | 5X | 10/1 carry?
Current headcount on Four Horsemen | Dickaroo | PVE | 5X | 10/1: 1 players, 20 slots available. Seven-day check: 2 players on average. Peak reading: 9. The last 48 hours peaked at 23:00 UTC, averaging 5 players at that hour.
Server details
Which location does Four Horsemen | Dickaroo | PVE | 5X | 10/1 run from?
Four Horsemen | Dickaroo | PVE | 5X | 10/1 gives North America as its location, with the NA tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 64.40.223.6:28020.
What Rust version is Four Horsemen | Dickaroo | PVE | 5X | 10/1 on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by Four Horsemen | Dickaroo | PVE | 5X | 10/1. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on Four Horsemen | Dickaroo | PVE | 5X | 10/1 within range?
Over the last 48 hours the average was 59 server fps; the floor was 29. Reading: 157,859 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 4,464 MB. Expect lag when fps falls and entities climb.
How reliable is Four Horsemen | Dickaroo | PVE | 5X | 10/1, and is it online now?
Reading: online. Four Horsemen | Dickaroo | PVE | 5X | 10/1 answers right now. Reading: uptime. About 23 hours ago it restarted, on its own count. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
How is Four Horsemen | Dickaroo | PVE | 5X | 10/1 configured, and what rules are in force?
The name carries the rate: 5x gather on Four Horsemen | Dickaroo | PVE | 5X | 10/1. The cap on groups is 16 players. pve, fighting between players is off — that is the game mode. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Four Horsemen | Dickaroo | PVE | 5X | 10/1?
From seed 129885663, the game generates the procedural map on Four Horsemen | Dickaroo | PVE | 5X | 10/1. Its size is 4,250. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
How do you connect to Four Horsemen | Dickaroo | PVE | 5X | 10/1?
Press F1 in Rust and enter client.connect 64.40.223.6:28020. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://discord.com/invite/TEdvqP27An is where its website sits.